# Fog of War

**URL:** <https://discourse.cataclysmdda.org/t/fog-of-war/117>\
**Category:** The Drawing Board\
**Created:** [January 21, 2013, 6:05pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117 "2013-01-21T18:05:36Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 21, 2013, 6:05pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/1 "2013-01-21T18:05:36Z")

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I just wanted to suggest something to add more realism.  
FoW just means you can only see what’s in front of you, and since the zombie sight is based on player sight they would also be limited.

But how to tell zombies direction?

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**Author:** ![Vorpal](https://avatars.discourse-cdn.com/v4/letter/v/aca169/32.png) [@Vorpal](https://discourse.cataclysmdda.org/u/Vorpal)\
**Post date:** [January 21, 2013, 6:08pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/2 "2013-01-21T18:08:28Z")

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Looking around like in Unreal World is just a pain. Unless there were some really sneaky monsters, I can’t see it adding much to the game. With how long walking takes, I think it’s reasonable to assume people are looking around. I think the code is way too established to add directional facing.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 21, 2013, 6:13pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/3 "2013-01-21T18:13:30Z")

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What about an 'e’xamination?  
I was thinking it would change every time the player moved, or when they examined in the direction for a very light turn reduction.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 21, 2013, 6:19pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/4 "2013-01-21T18:19:16Z")

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It takes six seconds to walk a tile, which I reckon is plenty of time for the player to do a quick scan of their surroundings.

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**Author:** ![Vorpal](https://avatars.discourse-cdn.com/v4/letter/v/aca169/32.png) [@Vorpal](https://discourse.cataclysmdda.org/u/Vorpal)\
**Post date:** [January 21, 2013, 6:28pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/5 "2013-01-21T18:28:11Z")

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Currently I don’t see how it would really add that much. Occasionally it’d be awesome to have to decide to either attack the zombie infront of me or look to see what that noise was, but overall it’d be just annoying 99.9% of the time I’d say.

It’d be great for sneaking past zombies, but tracking a whole hordes LOS seems a huge amount of effort. For stealth options I think a stealth skill would be a better option gameplay wise.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 21, 2013, 7:51pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/6 "2013-01-21T19:51:07Z")

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Then a sneak mode? Where every tile the player walks has a chance of creating noise, determined by a percent chance from the sneak skill.  
While sneaking the player doesn’t make any noise at all (or at least not enough to call forth that horde five tiles away) unless the sneak skill check fails in which case the player makes extra noise. Also then an extra skill check while in line of sight of enemies determines if spotted.

I think scent needs revamped too for this.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 22, 2013, 8:49am UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/7 "2013-01-22T08:49:55Z")

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There are plans to make enemies less omniscient as to player position.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 22, 2013, 2:37pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/8 "2013-01-22T14:37:32Z")

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Also darkling, if you can’t read liquids from the ground then how does your player craft with them?

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**Author:** ![jimy](https://avatars.discourse-cdn.com/v4/letter/j/bcef8e/32.png) [@jimy](https://discourse.cataclysmdda.org/u/jimy)\
**Post date:** [January 31, 2013, 7:58pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/9 "2013-01-31T19:58:14Z")

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Yeah, that’s really strange.  
I always wanted to read my liquids. ☹

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**Author:** ![warwolf0315](https://avatars.discourse-cdn.com/v4/letter/w/aca169/32.png) [@warwolf0315](https://discourse.cataclysmdda.org/u/warwolf0315)\
**Post date:** [January 31, 2013, 8:07pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/10 "2013-01-31T20:07:00Z")

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> [@gtaguy](#):
>
> Also darkling, if you can’t read liquids from the ground then how does your player craft with them?

What the fuck?

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**Author:** ![RBrandon](https://avatars.discourse-cdn.com/v4/letter/r/9dc877/32.png) [@RBrandon](https://discourse.cataclysmdda.org/u/RBrandon)\
**Post date:** [February 1, 2013, 4:17pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/11 "2013-02-01T16:17:54Z")

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I read some lava before it was in the road but my car didn’t break

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 2, 2013, 10:44am UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/12 "2013-02-02T10:44:28Z")

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Pick up\*

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**Author:** ![jimy](https://avatars.discourse-cdn.com/v4/letter/j/bcef8e/32.png) [@jimy](https://discourse.cataclysmdda.org/u/jimy)\
**Post date:** [February 2, 2013, 10:45am UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/13 "2013-02-02T10:45:25Z")

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> [@gtaguy](#):
>
> Pick up\*

It’s too late.

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<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 2, 2013, 10:51am UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/14 "2013-02-02T10:51:48Z")

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Point still relevant.

If you can’t pick up liquids from the ground then how do you craft with them?

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [February 2, 2013, 2:41pm UTC](https://discourse.cataclysmdda.org/t/fog-of-war/117/15 "2013-02-02T14:41:43Z")

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Because the game is still in alpha.
