# Firearm Durability

**URL:** <https://discourse.cataclysmdda.org/t/firearm-durability/23582>\
**Category:** The Drawing Board\
**Created:** [May 9, 2020, 2:27am UTC](https://discourse.cataclysmdda.org/t/firearm-durability/23582 "2020-05-09T02:27:49Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 10, 2020, 1:30am UTC](https://discourse.cataclysmdda.org/t/firearm-durability/23582/15 "2020-05-10T01:30:34Z")

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> [@MeanRat](#):
>
> I have seen many people ‘bitch’ about how they ‘hate change X, which was put in for _scof_ “realisim”!’ and was just pointing out it might help make the community user base more cohesive if the game readily adapted to play styles without having to rely on mods for everything, which can get messy

It would IMO do the opposite, if we tried to appease everyone, it would perversely invite more complaints because then we’ve demonstrated that complaining _works_. I don’t add features to the game because people complain. I add features to the game because someone has convinced me that it’s a good idea to have it in the game.

> [@MeanRat](#):
>
> The bigger the user base, the better!

I completely disagree with this, I’m making the best version of the game I can, and that includes _enabling_ people to adjust and extend the game, but I’m not chasing popularity, that’s an amazingly effective way to ruin your game.

> [@MeanRat](#):
>
> I just feel for the non tech players I see getting stuck.

Feel free to publish an endless series of mods to try to make them all happy then.

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