# Firearm accuracy

**URL:** <https://discourse.cataclysmdda.org/t/firearm-accuracy/14675>\
**Category:** The Garage\
**Created:** [December 10, 2017, 6:24pm UTC](https://discourse.cataclysmdda.org/t/firearm-accuracy/14675 "2017-12-10T18:24:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Post date:** [December 10, 2017, 6:21pm UTC](https://discourse.cataclysmdda.org/t/firearm-accuracy/14675/2 "2017-12-10T18:21:16Z")

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> [@Vehicle Mounted Turrets- Is there a point?](https://discourse.cataclysmdda.org/t/vehicle-mounted-turrets-is-there-a-point/14632/7):
>

Wow, my entire gameplay experience with guns has been different. Handguns have been garbage except for Magnum stuff , while I’ve been straight up wrecking things with Rifles. Mods significantly improve things for me (as long as I use the right balance). Range is never a problem if you get dispersion down to the minimum and aim for me.

SMGs are fucking beast, though. I never bothered using them as Crazy Jack, but I picked one up as Noble Culver and suddenly zombies are dying left, right and center. There’s something nice about a giant freak of nature using a shield an SMG instead of his glorious natural weapons to wreak divine carnage.

Really weird…

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