The Megastore I explored did not have crates, it was literally a giant square with various shelves/aisles.
I may have undersold when I said ‘handful of clothes’. It was around a dozen items of clothing, but they were all very basic clothes with nothing of note. IE: I remember a camisole and jeans.
My issue with fire isn’t that it spreads in general, I think it SHOULD spread. I also understand that the amount of material on fire affects how long it burns and presumably how likely it is to spread. My issue is that not all walls are created equal.
IE: In the game, if I burn down a wooden structure I get nails and that’s it. If I burn down a concrete building I get nails AND rocks. This means that not all walls/floors are identical and therefore it should be possible to differentiate the materials and adjust the rate at which they will spread fire.
When I think of a megastore I think of wallmart. (does wallmart have two l’s?) I live in a very rural area and the nearest wallmart is still ENORMOUS. They sell clothing, electronics, have an entire grocery store, a pharmacy, and guns/camping equipment.
That’s sort of what I expected when I headed to the megastore, thinking it would be a big store broken into different sections with each area offering different types of loot.
I probably won’t be looting one again unless something changes, I just wondered if it was supposed to be that bad.
EDIT: There may have been a downstairs to the store (which wouldn’t make sense to me) because when I returned it was still burning and most of the crashes were ‘to the west and below’, leading me to believe there was something underground.