# Fire Proof NPCs and Time not Passing Properly

**URL:** https://discourse.cataclysmdda.org/t/fire-proof-npcs-and-time-not-passing-properly/1166
**Category:** The Garage
**Created:** [May 9, 2013, 5:36pm UTC](https://discourse.cataclysmdda.org/t/fire-proof-npcs-and-time-not-passing-properly/1166 "2013-05-09T17:36:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![JoeTheRogue](https://avatars.discourse-cdn.com/v4/letter/j/edb3f5/32.png) [@JoeTheRogue](https://discourse.cataclysmdda.org/u/JoeTheRogue)
#### Post date: [May 9, 2013, 5:36pm UTC](https://discourse.cataclysmdda.org/t/fire-proof-npcs-and-time-not-passing-properly/1166/1 "2013-05-09T17:36:37Z")

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I’m playing the Linux version on Cygwin in Windows 7.  
Cataclysm version 0.4-996-gee92ac5

1. Npcs dont seem to take fire damage at all after I lit an evac shelter to kill a NPC. After the building burned down around her, she just trotted off like nothing ever happened.

2. Time doesnt pass when you travel to different Z levels. Hard to explain but here are some screenshots.

I started my fire at 8:49am

 ![](http://i.imgur.com/niJchML.png)  
Waited downstairs for about 4 hours  
 ![](http://i.imgur.com/mHVDnNM.png)  
When i came back up nothing has happened  
 ![](http://i.imgur.com/3xhhmqo.png)  
This shot is just to show the NPC surviving the fire  
 ![](http://i.imgur.com/xK7lP7b.png)

You guys probably know about all this but just in case you don’t. Thanks to everyone involved for making this amazing game.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [May 9, 2013, 6:47pm UTC](https://discourse.cataclysmdda.org/t/fire-proof-npcs-and-time-not-passing-properly/1166/2 "2013-05-09T18:47:53Z")

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Yeah right now when you go onto a different z-level most things (I think enemies are one of the few exceptions to this) freeze exactly where they are. It’s because at the moment the game freezes everything on different z-levels and stores it away when you do to a different one. Hopefully some time in the future (most likely when we get multiple z-levels handled nicely) time will actually keep passing on the other levels then where you are.

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### Author: ![JoeTheRogue](https://avatars.discourse-cdn.com/v4/letter/j/edb3f5/32.png) [@JoeTheRogue](https://discourse.cataclysmdda.org/u/JoeTheRogue)
#### Post date: [May 9, 2013, 8:33pm UTC](https://discourse.cataclysmdda.org/t/fire-proof-npcs-and-time-not-passing-properly/1166/3 "2013-05-09T20:33:51Z")

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Thank you for the information i2amroy and I really hope that can be implemented later.
