# FIre/Fireplaces

**URL:** <https://discourse.cataclysmdda.org/t/fire-fireplaces/25337>\
**Category:** The Bunker\
**Created:** [November 21, 2020, 8:03pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337 "2020-11-21T20:03:17Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Sabre](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Sabre](https://discourse.cataclysmdda.org/u/Sabre)\
**Post date:** [November 21, 2020, 8:03pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/1 "2020-11-21T20:03:17Z")

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I’ve mostly been playing 11133 and the fire mechanics are fine, no issues that I remember.

Switched to 11157 I noticed that using my fireplace in my LMOE shelter it would go out after a couple of turns, ok annoying. I figured that I needed more fuel and tinder which turned out to be the issue (which again very annoying needing more keypresses and fiddling around starting the fire multiple times).

Now, I just switched to 11181 and I’ve noticed that if I’m not crafting something that actually uses the fire, it won’t add more fuel from the firewood source (which might be in 11157 to, haven’t tested). VERY BAD changes imo, if I wanted the fire to go out I would deliberately go and put it out. Fireplaces have more uses than just for crafting eg warming up, light source etc.

These changes just make it not only more tedious and annoying (Game desperately needs the opposite) but reduces the uses of fireplaces should be reverted imo.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [November 21, 2020, 8:12pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/2 "2020-11-21T20:12:54Z")

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See here:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/45318>
>
> \# Describe the bug
> 
> Fires lit in fireplaces and furnaces go out in a single tu…rn with plenty of perfectly good fuel in Build version: 0.E-7472-g7f7deed
> They do not do this in 
> Build version: 0.E-7427-g895bbd8 that I was using yesterday.
> The log says the fire was successfully lit.
> 
> \# Steps To Reproduce
> 
> go to a lovely ol' furnace in a basement, or a fireplace
> use that good ol' advanced inventory to throw some planks and even rags in for good measure
> have a lighter or matches
> light fire, get told you were successful
> fire goes out after a single turn.
> 
> 
> \# Expected behavior
> 
> fire burns as per normal
> 
> 
> \# Screenshots
> 
> \<!-- \*\*If applicable\*\*, add screenshots to help explain your problem.
> 
> Do not take a screenshot of the crashing window. Please provide the crash logs in the "Additional context" --\>
> 
> \# Versions and configuration
> 
> Platform : Windows
> Graphics : Tiles
> Build number : #11153
> Build version: 0.E-7472-g7f7deed
> Major version: 0.E

Or search the forum, there are some topics about it:

> [@Fire goes out too quickly](https://discourse.cataclysmdda.org/t/fire-goes-out-too-quickly/25271):
>
> Hi everyone, While I was playing Cataclysm recently, I noticed a bug in the game. When I started in the Wizard Retreat scenario (Magiclysm) every fire I started seemed to go out within a few minutes. I don’t think this is normal, as one time I even got a message that said the fire looked like it would go out in thirty minutes or so… then it went out in three. At this point, my character is almost dead of dehydration due to not being able to cook anything. Only mod I am running other than Magicl…

> [@Fires no longer stay lit, even in the presence of fuel (Experimental 11154)](https://discourse.cataclysmdda.org/t/fires-no-longer-stay-lit-even-in-the-presence-of-fuel-experimental-11154/25218):
>
> This is encountered immediately after updating from 11144 to 11154 on an existing character. The fire I’m trying to light is indoors, in a brazier, has plenty of fuel, is being lit with a butane lighter, and no fire suppressing items or materials are present on the tile. Most of the attempts, the fire starts, exists for \>10 ticks, then goes out, not even changing the fuel to ‘burnt’ before going out. On some of the attempts, the fire doesn’t even exist for an entire tick, the lighter fuel is use…

A temporary solution to that:

> [@Fire goes out too quickly](https://discourse.cataclysmdda.org/t/fire-goes-out-too-quickly/25271/10):
>
> As a workaround if you want/need a normal fire; you can use fuel like lamp oil, diesel or gasoline, as well as ethanol and strong alcoholic beverages (and more) as a long lasting fuel for a fire. Other than in real life, just one drop (1 cl) will burn a very, very long time (about a day for diesel and ethanol, a (few) hours for vodka). Also, you can find the other discussion on this topic as well as the link to the GitHub issue here:

* * *

Then…

> [@Sabre](#):
>
> Now, I just switched to 11181 and I’ve noticed that if I’m not crafting something that actually uses the fire, it won’t add more fuel from the firewood source (which might be in 11157 to, haven’t tested).

As far as I know, that’s in the game for… forever. It will only draw material from the firewood source if you’re using the fire.

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**Author:** ![Sabre](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Sabre](https://discourse.cataclysmdda.org/u/Sabre)\
**Post date:** [November 21, 2020, 8:19pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/3 "2020-11-21T20:19:53Z")

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> [@Valase](#):
>
> As far as I know, that’s in the game for… forever.

How was I reading/crafting (crafting things that don’t need it) with the fire constantly refueled from my source? Reading doesn’t require it?

This run I’m trying out Magiclysm maybe that’s the issue? My save from 11133 is without magic.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [November 21, 2020, 8:20pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/4 "2020-11-21T20:20:53Z")

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> [@Sabre](#):
>
> How was I reading/crafting (crafting things that don’t need it) with the fire constantly refueled from my source? Reading doesn’t require it?

Yes, reading does require it (as a light source); the same with crafting.

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**Author:** ![Sabre](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Sabre](https://discourse.cataclysmdda.org/u/Sabre)\
**Post date:** [November 21, 2020, 8:51pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/6 "2020-11-21T20:51:30Z")

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Obviously you need light, my point is that doing it would refuel the fire.

I just tested it default world mod settings.  
 ![11133](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/0/026eeec49b3003032bb7509d21d529adce301124.jpeg)  
Version 11133 put a single splintered wood into stove with firewood source next to it. Worked perfectly, light fire, automatically inserted more wood and continued to read. No issues.

![11181](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/0/03d2ce825176dded18d3b613c0cb135a5fd4759b.jpeg)  
Version 11181 same as above except for the worse. As I said this is a major downgrade which only adds annoyance and tedium.

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**Author:** ![AirRice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/airrice/32/10491_2.png) [@AirRice](https://discourse.cataclysmdda.org/u/AirRice)\
**Post date:** [November 21, 2020, 10:21pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/7 "2020-11-21T22:21:00Z")

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> [@Sabre](#):
>
> Switched to 11157 I noticed that using my fireplace in my LMOE shelter it would go out after a couple of turns, ok annoying. I figured that I needed more fuel and tinder which turned out to be the issue

The issue (which is a **bug** introduced post 11150) was that size 1 fires would immediately burn out, your workaround simply makes a larger sized fire that doesn’t immediately go out. In any case I think the general consensus is that all these fire changes wasn’t intended.

Same with the no longer adding fuel to the fire issue you mentioned. I believe that the game is indeed adding new fuel to the fire but it - again - goes immediately out due to the bug. The PR to fix the fire going out bug hasn’t been merged yet, so things wouldn’t be any different in 11181 from what I can see.

I’d wait until the PR below has been merged in a later build.  
[https://github.com/CleverRaven/Cataclysm-DDA/pull/45431](https://github.com/CleverRaven/Cataclysm-DDA/pull/45431)

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<div class="post-metadata">

**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [November 21, 2020, 11:13pm UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/8 "2020-11-21T23:13:03Z")

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The firewood zone bug is likely because the game is having troubles predicting when the fire will go out, and refuelling it as such. I bet both will be fixed with the same PR.

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**Author:** ![zantanzuken](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zantanzuken/32/10325_2.png) [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Post date:** [November 23, 2020, 7:43am UTC](https://discourse.cataclysmdda.org/t/fire-fireplaces/25337/9 "2020-11-23T07:43:22Z")

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its been confirmed and reconfirmed multiple times by kevin himself that this is an unintentional bug and will be fixed in the near future, just sayin.
