# Fire being more useful

**URL:** <https://discourse.cataclysmdda.org/t/fire-being-more-useful/651>\
**Category:** The Drawing Board\
**Created:** [March 31, 2013, 4:52am UTC](https://discourse.cataclysmdda.org/t/fire-being-more-useful/651 "2013-03-31T04:52:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [March 31, 2013, 4:52am UTC](https://discourse.cataclysmdda.org/t/fire-being-more-useful/651/1 "2013-03-31T04:52:15Z")

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Fire doesn’t last any time at all, it burns out after some short number of turns.

1 (5-6 tiles of log) tree can burn my outside water heating and hot water powered indoor heating.

And this thing has blowers and water injectors and shit for max burnage.

Burning 5-6 trees everyday to keep warm is rather idiotic for any kind of wood or furnace.

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**Author:** ![DeepEnd](https://avatars.discourse-cdn.com/v4/letter/d/ba8739/32.png) [@DeepEnd](https://discourse.cataclysmdda.org/u/DeepEnd)\
**Post date:** [March 31, 2013, 8:58am UTC](https://discourse.cataclysmdda.org/t/fire-being-more-useful/651/2 "2013-03-31T08:58:17Z")

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Without having slightest clue how its done now:

Breaking fire down to intensity (material being burned) and amount of fuel (how much is being burned, per material weight) could work. Log would be non-intensive but have huge supply of fuel due weight. Just reduce the weight of log periodically until is gone - so “fire” entity would feed on the weight of the stuff it burns down, the material dictates how intensive fire is aka. how much weight is consumed per cycle on fire.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [March 31, 2013, 9:10am UTC](https://discourse.cataclysmdda.org/t/fire-being-more-useful/651/3 "2013-03-31T09:10:14Z")

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How fast and intense something burns depends on the item burning. Gasoline makes for a short intense burn. Logs would be longer, but generally require something else to start them (aka tinder). I feel this is mainly a refinement of the current system. Also think we should be able to construct chimneys out of rocks and something else (clay, mortar, cement). Most likely found in a hardware store, though clay is findable near a river… which are death on a stick with the current flyers near them.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [March 31, 2013, 3:34pm UTC](https://discourse.cataclysmdda.org/t/fire-being-more-useful/651/4 "2013-03-31T15:34:07Z")

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One should also be able to dig water holes, but that is another thing.

But it really just needs to last longer, I don’t mind the flashpoint consuming all the logs and making a lasting fire.

But when it takes 20 logs and gives me 1 hour of burn I get pissed.
