# Faction Stats

**URL:** <https://discourse.cataclysmdda.org/t/faction-stats/6866>\
**Category:** The Lab\
**Created:** [July 23, 2014, 2:25am UTC](https://discourse.cataclysmdda.org/t/faction-stats/6866 "2014-07-23T02:25:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![acidia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/acidia/32/2347_2.png) [@acidia](https://discourse.cataclysmdda.org/u/acidia)\
**Post date:** [July 23, 2014, 2:25am UTC](https://discourse.cataclysmdda.org/t/faction-stats/6866/1 "2014-07-23T02:25:10Z")

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So, currently factions have a series of 5 traits that are stored (only used for random name generation) and I’d like to base some form of starting inter-faction relationship on some of or all of the traits. The traits are stored as negative or positive numbers based upon their intensity. We’ll only be dealing with -1,0, and 1 for the purpose of simplicity.

The traits are:  
‘Good’ - If positive, you loose faction rep for killing a good or neutral NPC and gain rep for killing evil. Negative (evil), you gain rep for killing good. Neutral, the faction is indifferent.  
‘Strength’ - We could interpret it as ‘Aggressiveness’. Positive would increase (like a multiplier) rep for killing NPCs of factions they dislike. Negative, the benefit for killing anyone they dislike (pacifists) is only a fraction of what it should be?  
‘Sneak’ - Not really useful…  
‘Crime’ - Factions with a negative crime value would be pleased if you killed a NPC of positive crime value faction and vice versa.  
‘Cult’ - The same as ‘Crime’.

So the existing factions would look like  
Good Strength Sneak Crime Cult  
Your Followers 0 1 0 -1 -1  
The Old Guard 1 1 0 -1 -1  
The Free Merchants 1 0 0 -1 0  
The Wasteland Scav. 0 0 0 -1 0  
Hell’s Raiders -1 1 0 1 -1

So the faction relationships should change something like…  
NPC Killed  
Your Guard Merchant Scav. Raiders  
Your Followers — = = = ++  
The Old Guard – — — – +++  
The Free Merchants - – – - ++  
The Wasteland Scav. = = = =\* +  
Hell’s Raiders + ++ ++ + =\*

Raiders and crime lords wouldn’t really give a damn if you killed members of other raider factions… there is already a faction penalty for killing a member.

Currently working on porting factions to jsons and I couldn’t think of an easy way for the existing factions, that utilize static spawns, to form some kind of relationship with dynamic factions that random NPCs could have.
