# \[f\] quirk with manual turrets

**URL:** https://discourse.cataclysmdda.org/t/f-quirk-with-manual-turrets/11905
**Category:** The Garage
**Created:** [May 22, 2016, 10:13am UTC](https://discourse.cataclysmdda.org/t/f-quirk-with-manual-turrets/11905 "2016-05-22T10:13:20Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [May 22, 2016, 10:13am UTC](https://discourse.cataclysmdda.org/t/f-quirk-with-manual-turrets/11905/1 "2016-05-22T10:13:20Z")

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This has been around for a while now and I imagine it’s already been reported, buuuut, just to make sure…

Empty hands, [f] on turret, use turret… and after that you get the regular [f] with empty hands action, which is to draw a ranged weapon. Potentially lethal time waster.

A small menu would be handy.

1. Use turret
2. Use turret (remember) (so the menu won’t pop up again until you move… or get moved)
3. Draw ranged weapon

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [May 22, 2016, 6:46pm UTC](https://discourse.cataclysmdda.org/t/f-quirk-with-manual-turrets/11905/2 "2016-05-22T18:46:34Z")

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Can confirm
