# F\*cking Shady Zombies

**URL:** https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661
**Category:** The Bunker
**Created:** [April 5, 2016, 7:32pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661 "2016-04-05T19:32:37Z")
**Posts on this page:** 11
**Page:** 2

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### Author: ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)
#### Post date: [April 7, 2016, 6:27am UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/21 "2016-04-07T06:27:41Z")

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> [@Aesop](#):
>
> As for removing them, I would try adding them to the mundane zombies blacklist as Valiant mentioned. In the monsters.json it also looks like they have a categories flag that says CLASSIC. Would that flag override the mod?

Mundane zombies mod only removes special zombies, but leaves any other critters like triffids, fungi, mi-go etc.  
In options you can turn on and off Classic zombies. Only zombies with CLASSIC flag and critters with WILDLIFE flag will spawn. So this option will override the mod.

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### Author: ![jcd](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jcd/32/338_2.png) [@jcd](https://discourse.cataclysmdda.org/u/jcd)
#### Post date: [April 7, 2016, 9:06am UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/22 "2016-04-07T09:06:46Z")

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> [@deoxy](#):
>
> [glow=red,2,300]That said, “shady necromancer” would be better, anyway… :evil grin:[/glow]

It propagates. After that we will see shady masters and shady brutes being proposed, then shady hulks… time to quit yet?

PS. How about making some zeds only visible during the night?

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [April 7, 2016, 4:56pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/23 "2016-04-07T16:56:24Z")

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Shady necro sounds kinda cool. Fits the theme.  
Next in: shady predator

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### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [April 7, 2016, 4:58pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/24 "2016-04-07T16:58:02Z")

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Things like that should have a ‘tell’ such as a sound they make or somekind of material they leave behind.

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### Author: ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)
#### Post date: [April 7, 2016, 5:44pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/25 "2016-04-07T17:44:10Z")

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Updated Mundane Zombies mod ([https://github.com/CleverRaven/Cataclysm-DDA/pull/16097](https://github.com/CleverRaven/Cataclysm-DDA/pull/16097)) so that now it includes shady zombies too.

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### Author: ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)
#### Post date: [April 7, 2016, 10:15pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/26 "2016-04-07T22:15:56Z")

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Valiant, you’re the best. Thanks for being an awesome part of the community.

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### Author: ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)
#### Post date: [April 8, 2016, 4:17am UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/27 "2016-04-08T04:17:09Z")

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![](http://i.imgur.com/gPzcuPF.png)

Straume21, you are welcome!

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### Author: ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)
#### Post date: [April 11, 2016, 2:47pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/28 "2016-04-11T14:47:59Z")

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> [@Coolthulhu](#):
>
> Next in: shady predator

actualy is not much needed, they hunt well in darkness anyway they leap and get near target quickly enought to do not give range advantage to target  
shady acid zombie make more sense but its just op

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### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [April 11, 2016, 3:05pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/29 "2016-04-11T15:05:04Z")

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shady acidic zombies would be pretty neat.

shady necros sound great too

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### Author: ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)
#### Post date: [April 11, 2016, 3:29pm UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/30 "2016-04-11T15:29:14Z")

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yea, shady necro sounds good

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### Author: ![Demitri\_of\_fetunchin](https://avatars.discourse-cdn.com/v4/letter/d/bbce88/32.png) [@Demitri\_of\_fetunchin](https://discourse.cataclysmdda.org/u/Demitri_of_fetunchin)
#### Post date: [April 12, 2016, 4:05am UTC](https://discourse.cataclysmdda.org/t/f-cking-shady-zombies/11661/31 "2016-04-12T04:05:40Z")

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shady boomers

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