# Explosives not exploding unless they are wielded

**URL:** <https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004>\
**Category:** The Garage\
**Created:** [November 20, 2019, 4:39pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004 "2019-11-20T16:39:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![SirPeloDOOD](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirpelodood/32/6502_2.png) [@SirPeloDOOD](https://discourse.cataclysmdda.org/u/SirPeloDOOD)\
**Post date:** [November 20, 2019, 4:39pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/1 "2019-11-20T16:39:00Z")

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Explosives (at least, dynamite and normal grenade) are stuck in fusing delay forever. They explode only in your hands, for some reason. Took dynamite. Lit it. Tossed it to a wall. Started to wait for explosion. It didn’t happen. Went asleep for 6 hours. Checked on dynamite - still (active) (lit). Picked it up. Boom - my char is dead. GG.

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**Author:** ![SirPeloDOOD](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirpelodood/32/6502_2.png) [@SirPeloDOOD](https://discourse.cataclysmdda.org/u/SirPeloDOOD)\
**Post date:** [November 20, 2019, 4:40pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/2 "2019-11-20T16:40:53Z")

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That’s solid Wile E. Coyote material there.

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**Author:** ![Vinicius](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vinicius/32/5925_2.png) [@Vinicius](https://discourse.cataclysmdda.org/u/Vinicius)\
**Post date:** [November 20, 2019, 5:56pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/3 "2019-11-20T17:56:02Z")

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I’m having the same issue (note: I’m using the Google play android version)

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [November 20, 2019, 10:06pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/4 "2019-11-20T22:06:36Z")

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Same problem, but i noticed that if i reload the game, or get far away enough like one overmao tile, and then get back, it counts down as intended

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**Author:** ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Post date:** [November 21, 2019, 10:32am UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/5 "2019-11-21T10:32:10Z")

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Same bug as this.

Active Item processing - [https://github.com/CleverRaven/Cataclysm-DDA/issues/33187](https://github.com/CleverRaven/Cataclysm-DDA/issues/33187)

and [https://github.com/CleverRaven/Cataclysm-DDA/issues/32936](https://github.com/CleverRaven/Cataclysm-DDA/issues/32936)

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [November 21, 2019, 9:05pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/6 "2019-11-21T21:05:44Z")

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This one still isn’t fixed? It’s been around for months and it’s a pretty serious one, in that it can result in some fairly non-intiutive career-ending mistakes.

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**Author:** ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Post date:** [November 22, 2019, 12:06am UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/7 "2019-11-22T00:06:26Z")

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I tried to take a look at it today, but its so frustrating, I was throwing grenades for ages and couldnt get the bug to trigger.

Then I bet somebody a week later will mention it on the discord or here or on reddit or log a new issue.

Then somebody will investigate it and not be able to reproduce it again.

These are the worst sort of bugs, the ones where you cant even narrow down whats wrong.

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [November 22, 2019, 1:36am UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/8 "2019-11-22T01:36:23Z")

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I feel it man. I’ve been in game dev for 30 years, and those bugs that you just can’t get to rep in normal situations are _the worst_.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [November 22, 2019, 5:30pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/9 "2019-11-22T17:30:22Z")

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Everyone loathes the Heisenbug. 😠

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**Author:** ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Post date:** [November 23, 2019, 5:48pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/10 "2019-11-23T17:48:13Z")

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And you know what makes it even worse? when you reload the save, the grenade / w.e starts ticking down again, reloading fixes it temporarily.

So if someone were to provide a savegame on a bug report, the moment I load it up, I fix the bug im hunting for !!! lol

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**Author:** ![SirPeloDOOD](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirpelodood/32/6502_2.png) [@SirPeloDOOD](https://discourse.cataclysmdda.org/u/SirPeloDOOD)\
**Post date:** [November 23, 2019, 6:01pm UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/11 "2019-11-23T18:01:50Z")

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Is there any way to revert time or something like that in CDDA? Last time was actually from my friends’ session, not mine; I could still drop the file if he could retrieve and send it. Or permadeath physically wipes out your save without any, even debug, way to revert it?

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**Author:** ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Post date:** [November 24, 2019, 12:22am UTC](https://discourse.cataclysmdda.org/t/explosives-not-exploding-unless-they-are-wielded/22004/12 "2019-11-24T00:22:23Z")

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Nah theres no point, like I said , even if you gave me the save, I couldnt use it to diagnose what causes the bug, because the act of even loading a savegame, fixes the bug automatically for that save!

But yes, when you die, your save is deleted anyway.
