# Explosive Vehicle Turrets (why they suck, and how to fix them)

**URL:** <https://discourse.cataclysmdda.org/t/explosive-vehicle-turrets-why-they-suck-and-how-to-fix-them/10622>\
**Category:** The Drawing Board\
**Created:** [September 30, 2015, 4:56pm UTC](https://discourse.cataclysmdda.org/t/explosive-vehicle-turrets-why-they-suck-and-how-to-fix-them/10622 "2015-09-30T16:56:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![chimpdroid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chimpdroid/32/425_2.png) [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Post date:** [September 30, 2015, 4:56pm UTC](https://discourse.cataclysmdda.org/t/explosive-vehicle-turrets-why-they-suck-and-how-to-fix-them/10622/1 "2015-09-30T16:56:31Z")

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I can’t be the only one who’s been significantly inconvenienced by a grenade turret trying to kill a zombie dog right next to my vehicle/base/etc.

If there was some sort of rangefinder add-on that you could put in any vehicle space with a turret, you could configure it to be like:

“M249 Turret will shoot anything within at least -1 tiles, but no further than 5 tiles”

“Grenade Turret will shoot anything within at least 8 tiles, but no further than 20 tiles”.

Just examples, but I think we need some way to control targeting range.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 30, 2015, 7:08pm UTC](https://discourse.cataclysmdda.org/t/explosive-vehicle-turrets-why-they-suck-and-how-to-fix-them/10622/2 "2015-09-30T19:08:57Z")

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Minimum range might be useful, but…in real life, 40mm grenades, rockets, etc have a minimum arming distance for a reason. This would prevent explosive fuckups by players, NPCs, and turrets alike.

Or you can rely on manual firing, unless you’re in 0.C stable. Less wasteful anyway. ;A;
