# Explosive slugs don't explode

**URL:** <https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403>\
**Category:** The Garage\
**Created:** [May 23, 2013, 11:09am UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403 "2013-05-23T11:09:35Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![IronEden](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ironeden/32/922_2.png) [@IronEden](https://discourse.cataclysmdda.org/u/IronEden)\
**Post date:** [May 23, 2013, 11:09am UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/1 "2013-05-23T11:09:35Z")

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As the name implies. Tried firing a bunch of explosive slugs from my sawed off Saiga 12 with bayonet. Also tried throwing the slugs. No luck!

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**Author:** ![IronEden](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ironeden/32/922_2.png) [@IronEden](https://discourse.cataclysmdda.org/u/IronEden)\
**Post date:** [May 23, 2013, 12:02pm UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/2 "2013-05-23T12:02:16Z")

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Woops. Got an explosion, so it might be fine?

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [May 23, 2013, 12:38pm UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/3 "2013-05-23T12:38:48Z")

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There’s some oddity with how explosive ammunitions work right now, it’s being worked on.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [May 23, 2013, 10:45pm UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/4 "2013-05-23T22:45:35Z")

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Related: my Simple Flamethrower simply wasn’t throwing flames. Depleted ammo, made the fun “Fwoosh!” sound, but didn’t start fires or cause damage.

Not a fun thing to discover when onsite at a Fungal Bloom.

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**Author:** ![ejseto](https://avatars.discourse-cdn.com/v4/letter/e/9dc877/32.png) [@ejseto](https://discourse.cataclysmdda.org/u/ejseto)\
**Post date:** [May 24, 2013, 2:19am UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/5 "2013-05-24T02:19:05Z")

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This STILL hasn’t been fixed? I remember discussing it on github like 2 weeks ago. Issue #960, 12 days ago. Because of a conditional that checks whether the projectile “does damage,” sometimes explosions will not occur. If armor deflects the grenade/rocket, or if it kills the target outright, the explosion does not occur, since the damage is set to zero in these cases.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 25, 2013, 10:05pm UTC](https://discourse.cataclysmdda.org/t/explosive-slugs-dont-explode/1403/6 "2013-05-25T22:05:59Z")

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> [@ejseto](#):
>
> This STILL hasn’t been fixed? I remember discussing it on github like 2 weeks ago. Issue #960, 12 days ago. Because of a conditional that checks whether the projectile “does damage,” sometimes explosions will not occur. If armor deflects the grenade/rocket, or if it kills the target outright, the explosion does not occur, since the damage is set to zero in these cases.

As of 2 days ago the fix that you suggested in that particular issue was merged in. It should be in the nightly versions by now, as well as the main dev version.

Also the flamethrower fix is currently waiting for another dev to check it out and merge it (since the main devs aren’t allowed to merge their own commits to ensure that at least 2 people check any given commit).
