# Explanation of StatsThroughSkills variants?

**URL:** <https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489>\
**Category:** The Lab\
**Created:** [March 4, 2017, 7:06pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489 "2017-03-04T19:06:39Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Post date:** [March 4, 2017, 7:06pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/1 "2017-03-04T19:06:39Z")

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There is one that now comes with the core pack when downloaded via the launcher, plus 4 others with roman numerals.

What is the difference between them all?

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**Author:** ![mentos046](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mentos046/32/11932_2.png) [@mentos046](https://discourse.cataclysmdda.org/u/mentos046)\
**Post date:** [March 4, 2017, 8:48pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/2 "2017-03-04T20:48:54Z")

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In practice the most significant difference is when they recalculate stats. Most of them check skills every day at a certain time (12:00 A.M., I believe), but the one packaged with the latest experimentals rechecks every time one of your skills increase. It’s also worth noting that the only one currently perfectly compatible with the latest experimentals is the one packaged with them (unless this has changed since I last checked).

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**Author:** ![Helldrone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/helldrone/32/2385_2.png) [@Helldrone](https://discourse.cataclysmdda.org/u/Helldrone)\
**Post date:** [May 21, 2018, 3:45am UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/3 "2018-05-21T03:45:39Z")

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Hello! i am a very new user around here and i have just discovered this game just recently, i am incredible overwhelmed with how fun this game is, i like how it functions and works, skills, reading and all that and i’ve done a deep dive into this whole stats increase, which by sounds of it is incredible immersion breaking for the experience.

I’ve done some searching about “StatsThroughSkills” and would like to know more, but there is not really a proper explanation out there about the mod, i’ve seen some say it’s now built in, but i don’t know.

I would just really love someone explain the StatsThroughSkills I - IV version in a simple way, i really have a hard time getting what any of it mean and I’m sorta looking for a incredible slow method to train stats up, i don’t desire to become a super being like good ol Fallout 4 does in a short amount of time, just a way to do so, as i noticed there is skill degradation.

Anyway, i’ve fallen in love with this game and would love to just know a little more.

Unless this post is very much dead…

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [May 21, 2018, 10:00am UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/4 "2018-05-21T10:00:03Z")

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`StatsThroughSkills III` and `StatsThroughSkills IV` mods downloaded through CDDA launcher have exactly same formulas. There is only slight diifference in the lua code - version IV uses `efftype_id` type and will probably work in more recent experimental versions of CDDA. Bonus stats are applied through effects and are recalculated once a day using `on_day_passed` callback.

`StatsThroughSkills`mod shipped with experimental CDDA have different formulas. Bonus stats are added directly to base stats and recalculated once a day using `on_day_passed`callback, on new game start using `on_new_player_created` callback and after any skill is increased using `on_skill_increased` callback. There is also migration code from some older original version of the same mod. This version supports having any initial stats (either 8 8 8 8 or other combinations).

Some more info in the threads below:

> [@StatsThroughSkills I-IV?](https://discourse.cataclysmdda.org/t/statsthroughskills-i-iv/14390):
>
> So what I read is you only use one of them. I couldn’t find any info about the diffferences on the forum, only that they “recalculate differently” and stuff along those lines. In my first game I just had all of them active, not knowing that they are just variants. I don’t care about them being OP (another thing i read several times), I just like the idea of having that, but not sure which one to take. Can somebody please clarify the basic differences for me? Thanks. Sidenote: Not sure if i…

> [@StatsThroughSkills II](https://discourse.cataclysmdda.org/t/statsthroughskills-ii/10627):
>
> Ok so here loved the idea of this mod but it felt like it had a ‘few’ minor problems… so here looked around for ways here could possible change the flaws and the results are [http://puu.sh/kuqu6.zip](http://puu.sh/kupoo.zip) (edit, minor oversight fixed) Changing it form editing your base stats to 4 invisible status effects to remove removing the ability to steal base points, for skills, The problem i see now with it is it now will always have your stats highlighted in green… Any flaws here might of missed? (side form…

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**Author:** ![Fuscosco](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fuscosco/32/1327_2.png) [@Fuscosco](https://discourse.cataclysmdda.org/u/Fuscosco)\
**Post date:** [May 21, 2018, 12:32pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/5 "2018-05-21T12:32:54Z")

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I never got why people even want to play with these mods.

Scratch that, I get _why_ they would, I don’t get why they would want to make the game that gamey or easy endgame.

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**Author:** ![Helldrone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/helldrone/32/2385_2.png) [@Helldrone](https://discourse.cataclysmdda.org/u/Helldrone)\
**Post date:** [May 21, 2018, 3:49pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/6 "2018-05-21T15:49:01Z")

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> [@Zhilkin](#):
>
> `StatsThroughSkills III` and `StatsThroughSkills IV`
> 
> `StatsThroughSkills`  
> Some more info in the threads below:
> 
> [StatsThroughSkills I-IV?](https://discourse.cataclysmdda.org/t/statsthroughskills-i-iv/14390)
> 
> [StatsThroughSkills II](https://discourse.cataclysmdda.org/t/statsthroughskills-ii/10627)

Thank you so much for taking the time to find the extra information, i noticed you had this posted on one of those other link, but i am afraid i’m a little too stupid to get what it all means, so i kinda still kinda struggle to understand what the major difference is…

But from how i understand it’s very overpowered, how come? so far the game seems very hard, i’ve died multiple times just trying to get some decent clothes and i guess i am just a proper pack mule and likes to carry stuff.

Again, thanks for your time.

> [@Fuscosco](#):
>
> I never got why people even want to play with these mods.
> 
> Scratch that, I get _why_ they would, I don’t get why they would want to make the game that gamey or easy endgame.

I guess i just kinda want to see the Stats wiggle a bit and degrade, i am very new to the game and have retried a gruelling many times to able to survive now.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [May 22, 2018, 12:38pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/7 "2018-05-22T12:38:52Z")

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All version of StatsThroughSkills mod do the same thing - add bonus stats to player character depending on skills levels.

The difference is in formula (i.e.number of bonus stats gained per skill level) and internal mechanics (i.e. how bonus stats are being added).

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**Author:** ![Helldrone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/helldrone/32/2385_2.png) [@Helldrone](https://discourse.cataclysmdda.org/u/Helldrone)\
**Post date:** [May 22, 2018, 12:49pm UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/8 "2018-05-22T12:49:43Z")

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> [@Zhilkin](#):
>
> All version of StatsThroughSkills mod do the same thing - add bonus stats to player character depending on skills levels.
> 
> The difference is in formula (i.e.number of bonus stats gained per skill level) and internal mechanics (i.e. how bonus stats are being added).

Thank you for replying and for dealing with my slowness.

Okay, i guess that’s fair but i don’t think i need to know much more now, i have discovered the usefulness of Mutation Russian roulette, just what i needed!

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**Author:** ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Post date:** [May 23, 2018, 1:53am UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/9 "2018-05-23T01:53:00Z")

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> [@Fuscosco](#):
>
> I never got why people even want to play with these mods.
> 
> Scratch that, I get _why_ they would, I don’t get why they would want to make the game that gamey or easy endgame.

It’s not like there’s another way to increase stats. Well, there is Granades, but those are ultra rare and don’t really increase your stats above 15, so…

I’m rambling, really. Guess I’m a bit salty I’ll never be like the Old Gods of the Cataclysm…

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**Author:** ![Shard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shard/32/2139_2.png) [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Post date:** [May 24, 2018, 1:27am UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/10 "2018-05-24T01:27:02Z")

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Also granades were blacklisted and only show up if you use crazy cataclysm now, so very few people even have a tiny chance of finding them.

If you want to get to the stupidly high levels of stats that used to be possible, that is why I got the stats through kills working and configurable ingame, use that and you can eventually have whatever stats you want.

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**Author:** ![Garfink](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/garfink/32/7873_2.png) [@Garfink](https://discourse.cataclysmdda.org/u/Garfink)\
**Post date:** [May 31, 2018, 8:23am UTC](https://discourse.cataclysmdda.org/t/explanation-of-statsthroughskills-variants/13489/11 "2018-05-31T08:23:02Z")

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First time playing with Statsthroughskills (the one that comes with the base game), I can’t really recommend it, it feels like cheating. I have barely made it out of the evac shelter, raided around 10 houses and I am already like 15 int (I ususally level up mechanics, electronics, first aid, tailoring, frabrication, survival right off the bat, I am level 3-5 in these skills already right near the start) . Which is great if you found the base game crazy hard, but damn, this sort of made pointless the stat system at character creation.

Maybe its the min-maxer in me, but I could see myself making a character with zero skills, a tough scenario, maybe a few points in Intelligences and just spend all my points on traits. Then just grind your skills by reading books then ==\> GG. Broken game, made too easy.

Edit: Maybe there is a version that tones it down a LOT? I see the attraction of such a system, maybe needing more skills to level up stats or just capping the max number of stats one can get through the system.
