# Experimental version gap

**URL:** https://discourse.cataclysmdda.org/t/experimental-version-gap/13100
**Category:** The Garage
**Created:** [December 6, 2016, 9:59pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100 "2016-12-06T21:59:29Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![noname1208](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noname1208/32/23_2.png) [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)
#### Post date: [December 6, 2016, 9:59pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/1 "2016-12-06T21:59:29Z")

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I was downloading the newest console version which I saw was 5999 but I remembered someone mentioning version 6005 so I took a look at the graphic download and it was 6021.

Is there a difference between console 5999 and graphics 6021? (Besides the obvious lack of tilesets)

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### Author: ![Shadow86](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shadow86/32/589_2.png) [@Shadow86](https://discourse.cataclysmdda.org/u/Shadow86)
#### Post date: [December 6, 2016, 11:00pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/2 "2016-12-06T23:00:42Z")

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[Jenkins](http://ci.narc.ro/view/Cataclysm-DDA/job/Cataclysm-Matrix/changes) shows the ever-growing changelog.

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### Author: ![noname1208](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noname1208/32/23_2.png) [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)
#### Post date: [December 6, 2016, 11:24pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/3 "2016-12-06T23:24:31Z")

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Well that’s the thing, it would appear console experimental is a bit behind, but I’m unsure as to if they are both up to date but are running diferent numbers for whatever reason

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [December 6, 2016, 11:42pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/4 "2016-12-06T23:42:57Z")

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A bug affects the windows console build and prevents it from compiling. Coincidentally, this looks like the perfect time to have a build-breaking bug, since versions from around 6009 to 6020 are affected by a giant gamebreaking bug.

I just merged an experimental fix. It might just work - we’ll see in a moment.

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### Author: ![noname1208](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noname1208/32/23_2.png) [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)
#### Post date: [December 6, 2016, 11:53pm UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/5 "2016-12-06T23:53:17Z")

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Ah okay, so console really is behind then. Odd how it would stop compiling but the graphical was fine

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [December 7, 2016, 12:03am UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/6 "2016-12-07T00:03:12Z")

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Just asking, but can’t you roll back and work again from there? Or there was just a lot of work since that version?

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### Author: ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)
#### Post date: [December 7, 2016, 1:15am UTC](https://discourse.cataclysmdda.org/t/experimental-version-gap/13100/7 "2016-12-07T01:15:20Z")

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> [@StopSignal](#):
>
> Just asking, but can’t you roll back and work again from there? Or there was just a lot of work since that version?

According to the change log a lot of things changed between 6009 and 6020, of course I couldn’t experience any of them because of the bug. 6021 fixed the bug though so now next time I go into a lab hopefully my NPC’s won’t pace back and forth through dissectors while I explore.
