# \[Experimental} Tile-Specific Monsters still spawn at 0.0 Monster Spawn rate

**URL:** <https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897>\
**Category:** The Garage\
**Created:** [September 1, 2013, 2:44am UTC](https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897 "2013-09-01T02:44:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [September 1, 2013, 2:44am UTC](https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897/1 "2013-09-01T02:44:18Z")

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This is true with, at the very least swimmer and child zombies.

Kinda breaks the mood of a lone survivor raiding the husks of old dead cities for booze to make it day to day. Or at least thats what i was doing with it.

Edit: Turns out this is true for uncommon tiles like pools, apartments, and basketball courts that zombies spawn.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 1, 2013, 3:35am UTC](https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897/2 "2013-09-01T03:35:58Z")

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Yeah: most of the new locations have zeds hardcoded to go with. May have to change that to comply with the population-slider.
