# \[Experimental\] Teleport Landmines

**URL:** <https://discourse.cataclysmdda.org/t/experimental-teleport-landmines/3998>\
**Category:** The Garage\
**Created:** [November 15, 2013, 5:56am UTC](https://discourse.cataclysmdda.org/t/experimental-teleport-landmines/3998 "2013-11-15T05:56:29Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [November 15, 2013, 5:56am UTC](https://discourse.cataclysmdda.org/t/experimental-teleport-landmines/3998/1 "2013-11-15T05:56:29Z")

</div>

.9.RC1-194-g8f83223  
Curses  
Windows 7

Soooo…  
Yeah.  
I found a large patch of teleport pads where land mines should be, unless a cargo truck accidentally its load of TPs.

Not a big issue, but still worth noting

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 15, 2013, 6:17am UTC](https://discourse.cataclysmdda.org/t/experimental-teleport-landmines/3998/2 "2013-11-15T06:17:39Z")

</div>

Known issue: trap definitions got knocked off-kilter. Should be fixed in the release. Thanks for reporting.
