# \[Experimental\] No means of banning acid ants?

**URL:** <https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747>\
**Category:** The Garage\
**Created:** [December 5, 2018, 3:55pm UTC](https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747 "2018-12-05T15:55:44Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Balgias](https://avatars.discourse-cdn.com/v4/letter/b/b5a626/32.png) [@Balgias](https://discourse.cataclysmdda.org/u/Balgias)\
**Post date:** [December 5, 2018, 3:55pm UTC](https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747/1 "2018-12-05T15:55:44Z")

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I disabled cataclysm++ and banned acid zombies now as a slap in the face it generated a world over-run by acid ants, come on.

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**Author:** ![Junknown](https://avatars.discourse-cdn.com/v4/letter/j/9fc348/32.png) [@Junknown](https://discourse.cataclysmdda.org/u/Junknown)\
**Post date:** [December 5, 2018, 5:05pm UTC](https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747/2 "2018-12-05T17:05:46Z")

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Currently there aren’t any mods that blacklist acid ants but it should be relatively easy to make one. You can either make a mod yourself for it or follow my sloppy instructions on how to modify the no acid zombies mod to do so.

Open cataclysm\data\mods\No\_Acid\_Zombies\modinfo.json with a text editor (preferably Notepad++) and add the following to the monster blacklist inbetween the square brackets:

`"mon_ant_acid", "mon_ant_acid_larva", "mon_ant_acid_queen", "mon_ant_acid_soldier"`

You should end up with this:

```
{
    "type": "MONSTER_BLACKLIST",
    "monsters": ["mon_zombie_spitter", "mon_zombie_corrosive", "mon_zombie_acidic", "mon_ant_acid", "mon_ant_acid_larva", "mon_ant_acid_queen", "mon_ant_acid_soldier"]
  },

```

And add the following text at the end of the mod file:

```
 {
     "type": "overmap_special",
     "id": "Acid Anthill",
     "copy-from": "Acid Anthill",
     "locations": [],
     "occurrences": [0, 0]
  }

```

Finally, make sure there is a comma after each entry except the last one. If you do everything properly acid ants should end up banned from the game along with their anthill.

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [December 5, 2018, 11:27pm UTC](https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747/3 "2018-12-05T23:27:52Z")

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You’re 80% of the way to a functional No\_Acid\_Ants mod. You’ve got all the entries here in one place. Just put em in their own file and copy the modinfo.json from no\_acid\_zombies, change its name and ident and you’re good to go. Post it here one the board, I’m sure there’re other people with the same issue. I personally like the acid monsters, they give this game more challenge. So I’ll not make the mod.

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**Author:** ![Balgias](https://avatars.discourse-cdn.com/v4/letter/b/b5a626/32.png) [@Balgias](https://discourse.cataclysmdda.org/u/Balgias)\
**Post date:** [December 6, 2018, 7:28am UTC](https://discourse.cataclysmdda.org/t/experimental-no-means-of-banning-acid-ants/17747/4 "2018-12-06T07:28:04Z")

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They’re ok unless you really like npc’s, thank you all for your feedback on this topic.
