# Experimental Features: Zombie slave derail

**URL:** <https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900>\
**Category:** The Bunker\
**Created:** [July 26, 2014, 4:51pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900 "2014-07-26T16:51:59Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![bubbadoo14](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bubbadoo14/32/2716_2.png) [@bubbadoo14](https://discourse.cataclysmdda.org/u/bubbadoo14)\
**Post date:** [July 27, 2014, 4:07am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/13 "2014-07-27T04:07:49Z")

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> [@Latest experimental features](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/140):
>
> Latest cool feature, surgically remove a zombie’s ability to attack you while it’s downed, then when it revives it follows you around, but can’t attack. Throw a backpack on that sucker.

Sweet! Not only that but we can have an easier zombie pen to keep zombies for RP purposes!

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_[View the full topic](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900)._
