# Experimental Features: Zombie slave derail

**URL:** <https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900>\
**Category:** The Bunker\
**Created:** [July 26, 2014, 4:51pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900 "2014-07-26T16:51:59Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [July 26, 2014, 8:45pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/11 "2014-07-26T20:45:44Z")

</div>

> [@Latest experimental features](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/140):
>
> Latest cool feature, surgically remove a zombie’s ability to attack you while it’s downed, then when it revives it follows you around, but can’t attack. Throw a backpack on that sucker.

Are you serious?

Edit: Damn, you are serious. Ummmm, ok then.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900)._
