# Experimental Features: Zombie slave derail

**URL:** <https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900>\
**Category:** The Bunker\
**Created:** [July 26, 2014, 4:51pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900 "2014-07-26T16:51:59Z")\
**Posts on this page:** 19\
**Page:** 10

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**Author:** ![Turtlicious](https://avatars.discourse-cdn.com/v4/letter/t/35a633/32.png) [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Post date:** [August 3, 2014, 7:00pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/181 "2014-08-03T19:00:48Z")

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> [@i2amroy](#):
>
> [quote=“kilozombie, post:175, topic:6900”]The coder we commissioned to work on the Z-lavels etc. buggered off and we didn’t get anything. But we still have a decent amount of money, so ALL of it (iirc) is being used as bounty rewards to complete the Kickstarter goals.

Small note, but the coder that was hired (GalenEvil) got paid for the work that he did (he was hired on a weekly basis, IIRC). As such he was paid the majority of the money, leaving us with a portion left over after he left. In return he gave us pretty much all the tile set support that currently exists, did something like 90% of the work needed to support the modding and world generation systems, did a fair bit of work on save compatibility, as well as a fair number of other rewrites and fixes. (And a few of his PR’s are still waiting to be completed by anyone who wants to use them as inspiration to finish them and make them compatible with the latest version).

While he didn’t accomplish everything the kickstarted had planned, that’s more from underestimating the difficulty of tasks than it was from a lack of work on GalenEvil’s end.[/quote]

I didn’t understand this, and now I feel a bit like an ass. Sorry Kevin.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 3, 2014, 8:16pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/182 "2014-08-03T20:16:26Z")

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> [@Turtlicious](#):
>
> [quote=“i2amroy, post:180, topic:6900”][quote=“kilozombie, post:175, topic:6900”]The coder we commissioned to work on the Z-lavels etc. buggered off and we didn’t get anything. But we still have a decent amount of money, so ALL of it (iirc) is being used as bounty rewards to complete the Kickstarter goals.

Small note, but the coder that was hired (GalenEvil) got paid for the work that he did (he was hired on a weekly basis, IIRC). As such he was paid the majority of the money, leaving us with a portion left over after he left. In return he gave us pretty much all the tile set support that currently exists, did something like 90% of the work needed to support the modding and world generation systems, did a fair bit of work on save compatibility, as well as a fair number of other rewrites and fixes. (And a few of his PR’s are still waiting to be completed by anyone who wants to use them as inspiration to finish them and make them compatible with the latest version).

While he didn’t accomplish everything the kickstarted had planned, that’s more from underestimating the difficulty of tasks than it was from a lack of work on GalenEvil’s end.[/quote]

I didn’t understand this, and now I feel a bit like an ass. Sorry Kevin.[/quote]  
Thanks for that, I really appreciate it.

Misunderstandings happen, and I can understand that if you thought I personally ran off with the money you’d be really pissed.

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**Author:** ![Reaper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/reaper/32/74_2.png) [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Post date:** [August 4, 2014, 1:02am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/183 "2014-08-04T01:02:01Z")

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You plan do zombie-generator from zombie shocker?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 4, 2014, 1:06am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/184 "2014-08-04T01:06:27Z")

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Now that you mention it, I think someone was talking about that months ago.  
You wouldn’t actually need to pacify the zombie though, if you made a lightning rod item that could trap lightning and charge batteries with it, you could just stick the shocker in a cage with it, along with something for it to attack on the other side of the lightning rod.

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**Author:** ![Reaper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/reaper/32/74_2.png) [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Post date:** [August 4, 2014, 10:28am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/185 "2014-08-04T10:28:45Z")

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One another perpetual motion machine…

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [August 4, 2014, 7:42pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/186 "2014-08-04T19:42:02Z")

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Yeah, nature’s full of 'em. 🙂

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**Author:** ![111](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/111/32/10_2.png) [@111](https://discourse.cataclysmdda.org/u/111)\
**Post date:** [August 4, 2014, 10:13pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/187 "2014-08-04T22:13:43Z")

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Is this an experimental thing? Or did I actually find Shia LaBeouf?

![](http://puu.sh/aERlA/3c070c895e.png)

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 4, 2014, 11:14pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/188 "2014-08-04T23:14:05Z")

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Sir -, you are the luckiest bastard I have ever seen.

It’s an easter egg. Look up “actual cannibal shia labeauf” and watch a few videos on it.

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**Author:** ![Internet\_Psycho](https://avatars.discourse-cdn.com/v4/letter/i/90db22/32.png) [@Internet\_Psycho](https://discourse.cataclysmdda.org/u/Internet_Psycho)\
**Post date:** [November 24, 2014, 8:33am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/189 "2014-11-24T08:33:11Z")

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I’m for the “zslaves” I mean I don’t see what the problem would be. Have you ever owned a pet? Congratz you in inadvertently support slavery. Have you eaten a beef hamburger? You ate a slave cow. Its all about perspective. In an apocalypse you have to make big decisions. Sometimes you have to do inhuman things to survive and progress. It’s the same principle that NPC’s live by, survive. Yesterday a survivor walked up to me after I dropped my knife because she had a gun. She steals my shit then guns me down (presumably to steal the rest of my shit). What she did was to survive and she Choose to do an inhuman act to prolong herself from dying. Ask the friendly slavers in fallout 2 why they do what they do, it is survival. And one last point, by controlling a character against there will are you not the same as a slaver? Forcing Joseph to walk into that street filled with zombies for your own amusement.

Either way agree or disagree it is a feature so if you are okay with it do it, if not don’t it is literally that simple. Its like taking the cannibal trait, if its not something you want on your mind then don’t do it.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 24, 2014, 11:42am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/190 "2014-11-24T11:42:41Z")

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![](http://i.imgur.com/d0SDhcH.png)

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 24, 2014, 11:48am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/191 "2014-11-24T11:48:03Z")

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Necromancy may bring back faszinating things .

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**Author:** ![Caconym](https://avatars.discourse-cdn.com/v4/letter/c/aca169/32.png) [@Caconym](https://discourse.cataclysmdda.org/u/Caconym)\
**Post date:** [November 24, 2014, 11:49am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/192 "2014-11-24T11:49:57Z")

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> [@i2amroy](#):
>
> ![](http://i.imgur.com/d0SDhcH.png)

I like how that image has “Please check the last posting date before you post.”

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 24, 2014, 6:41pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/193 "2014-11-24T18:41:52Z")

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[quote=“Internet Psycho, post:189, topic:6900”]I’m for the “zslaves” I mean I don’t see what the problem would be. Have you ever owned a pet? Congratz you in inadvertently support slavery. Have you eaten a beef hamburger? You ate a slave cow. Its all about perspective. In an apocalypse you have to make big decisions. Sometimes you have to do inhuman things to survive and progress. It’s the same principle that NPC’s live by, survive. Yesterday a survivor walked up to me after I dropped my knife because she had a gun. She steals my shit then guns me down (presumably to steal the rest of my shit). What she did was to survive and she Choose to do an inhuman act to prolong herself from dying. Ask the friendly slavers in fallout 2 why they do what they do, it is survival. And one last point, by controlling a character against there will are you not the same as a slaver? Forcing Joseph to walk into that street filled with zombies for your own amusement.

Either way agree or disagree it is a feature so if you are okay with it do it, if not don’t it is literally that simple. Its like taking the cannibal trait, if its not something you want on your mind then don’t do it.[/quote]

SLAVE COW

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**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [November 24, 2014, 7:46pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/194 "2014-11-24T19:46:10Z")

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Well since this is sitting here I may as well post in it.

The entire “I don’t like the word slave” thing was incredibly stupid. The Walking Dead ran with the “zombie slave” concept a couple of years ago and nobody appears to give a shit about what they’re called. This sort of whining absolutely disgusts me.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 24, 2014, 7:59pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/195 "2014-11-24T19:59:20Z")

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Well, calm down, everyone can have their opinions!

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<div class="post-metadata">

**Author:** ![Internet\_Psycho](https://avatars.discourse-cdn.com/v4/letter/i/90db22/32.png) [@Internet\_Psycho](https://discourse.cataclysmdda.org/u/Internet_Psycho)\
**Post date:** [November 24, 2014, 9:17pm UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/196 "2014-11-24T21:17:48Z")

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It was late at night, well early in the morning =P The point where everything is a haze. No that I think about it I have no idea how I found this thread in the first place…

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**Author:** ![Nickal](https://avatars.discourse-cdn.com/v4/letter/n/3ec8ea/32.png) [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Post date:** [November 25, 2014, 1:52am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/197 "2014-11-25T01:52:27Z")

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I want to not only enslave zombies. I want to enslave NPCs. To ride a wagon that I force them to pull. To sell them at settlements. To WAIT Just realized that’s why I play Caravaneer 2.

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**Author:** ![thedemondude1](https://avatars.discourse-cdn.com/v4/letter/t/838e76/32.png) [@thedemondude1](https://discourse.cataclysmdda.org/u/thedemondude1)\
**Post date:** [November 25, 2014, 3:14am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/198 "2014-11-25T03:14:30Z")

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How do I make zombie slaves  
please I want to know

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**Author:** ![DrNightmares](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/drnightmares/32/12344_2.png) [@DrNightmares](https://discourse.cataclysmdda.org/u/DrNightmares)\
**Post date:** [November 25, 2014, 3:22am UTC](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900/199 "2014-11-25T03:22:01Z")

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[quote=“thedemondude1, post:198, topic:6900”]How do I make zombie slaves  
please I want to know[/quote]

Use a knife on a corpse. It was mentioned in this trend, if you really wanted to know, you would had checked the posts.

[Previous page](https://discourse.cataclysmdda.org/t/experimental-features-zombie-slave-derail/6900.md?page=9)
