# Experimental BUGS\* (Tried removing item from object which did not contain it)

**URL:** <https://discourse.cataclysmdda.org/t/experimental-bugs-tried-removing-item-from-object-which-did-not-contain-it/23447>\
**Category:** The Garage\
**Created:** [April 28, 2020, 8:56pm UTC](https://discourse.cataclysmdda.org/t/experimental-bugs-tried-removing-item-from-object-which-did-not-contain-it/23447 "2020-04-28T20:56:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mentos046](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mentos046/32/11932_2.png) [@mentos046](https://discourse.cataclysmdda.org/u/mentos046)\
**Post date:** [April 28, 2020, 9:08pm UTC](https://discourse.cataclysmdda.org/t/experimental-bugs-tried-removing-item-from-object-which-did-not-contain-it/23447/2 "2020-04-28T21:08:41Z")

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I’ve been getting a ton of those (20-50 at a time) on world gen post-10582 and getting them periodically throughout gameplay, but they’ve never caused a crash for me on 10581-10590.

There are [a few issues](https://github.com/CleverRaven/Cataclysm-DDA/issues/39451) on [GitHub](https://github.com/CleverRaven/Cataclysm-DDA/issues/39402) about them and [one that has the same message but may not be related](https://github.com/CleverRaven/Cataclysm-DDA/issues/39914) so I assume people are aware of it.

Someone said they’ve seen it in the context of zeds reviving, and Magiclysm players have reported it when summoned items like the bow or magelight disappear.

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_[View the full topic](https://discourse.cataclysmdda.org/t/experimental-bugs-tried-removing-item-from-object-which-did-not-contain-it/23447)._
