# Experimental 2789 - throwing 2x4's onto bear traps makes bear traps disappear?

**URL:** <https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975>\
**Category:** The Garage\
**Created:** [February 23, 2015, 5:16pm UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975 "2015-02-23T17:16:56Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![no\_zed\_is\_safe](https://avatars.discourse-cdn.com/v4/letter/n/a4c791/32.png) [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Post date:** [February 23, 2015, 5:16pm UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/1 "2015-02-23T17:16:56Z")

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So I found a cool house that was heavily trapped and full of nice shit (props to whoever put it in, btw, it was a nice surprise). I thought I’d mess around and see if I could set off the traps by throwing things into them. I tried the bear traps first and throwing my 2x4 onto their tiles made them disappear? Like, not get set off and and stay behind on the tile, just disappear. I messed around with the land mines in the middle of the living room and figured out that throwing things onto traps to set them off is probably intended before, but I can’t imagine that the bear traps disappearing is. I tried it out with a shotgun trap too - they didn’t get set off and didn’t disappear, but I figure that’s probably also intended behaviour.

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**Author:** ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)\
**Post date:** [February 23, 2015, 6:09pm UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/2 "2015-02-23T18:09:30Z")

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Lindmines do the same. I assume it’s setting the trap off without BOOM.

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**Author:** ![no\_zed\_is\_safe](https://avatars.discourse-cdn.com/v4/letter/n/a4c791/32.png) [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Post date:** [February 23, 2015, 6:45pm UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/3 "2015-02-23T18:45:35Z")

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> [@troll from behind](#):
>
> Lindmines do the same. I assume it’s setting the trap off without BOOM.

In my experience, the landmines blew up just fine.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 23, 2015, 10:36pm UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/4 "2015-02-23T22:36:57Z")

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I was able to trigger shotgun traps remotely via throwing a crowbar at 'em, back when I was testing that house for merge. Can look into this.

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**Author:** ![no\_zed\_is\_safe](https://avatars.discourse-cdn.com/v4/letter/n/a4c791/32.png) [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Post date:** [February 24, 2015, 12:34am UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/5 "2015-02-24T00:34:43Z")

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> [@KA101](#):
>
> I was able to trigger shotgun traps remotely via throwing a crowbar at 'em, back when I was testing that house for merge. Can look into this.

Maybe it just doesn’t happen every time or it needs items heavier than 2x4’s or… something. Thanks anyway.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 24, 2015, 1:12am UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/6 "2015-02-24T01:12:58Z")

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> [@no\_zed\_is\_safe](#):
>
> [quote=“KA101, post:4, topic:8975”]I was able to trigger shotgun traps remotely via throwing a crowbar at 'em, back when I was testing that house for merge. Can look into this.

Maybe it just doesn’t happen every time or it needs items heavier than 2x4’s or… something. Thanks anyway.[/quote]

Item mass actually is part of the check, so yeah. Haven’t had the chance to look just yet but it’s next up.

Update: yep, the shotgun traps deconstruct and lose shells, the crossbow deconstructs and leaves the bolt, land mine detonates, but bear trap disappears. That’s a bug. Thanks for reporting.

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**Author:** ![no\_zed\_is\_safe](https://avatars.discourse-cdn.com/v4/letter/n/a4c791/32.png) [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Post date:** [February 24, 2015, 3:17am UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/7 "2015-02-24T03:17:48Z")

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Any time!

Also, setting off all the firecracks in a pack doesnt delete the pack once theyve all popped. It sticks around showing “(0) (active)”. Idk, didn’t seem right somehow.

(Excuses 4 lazy spelling. Am on mobile)

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 26, 2015, 4:52am UTC](https://discourse.cataclysmdda.org/t/experimental-2789-throwing-2x4s-onto-bear-traps-makes-bear-traps-disappear/8975/8 "2015-02-26T04:52:03Z")

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oh crap, the beartrap is trying to attach itself to the creature that set it off, but of course there isn’t one.
