# Expanded Archery Mod

**URL:** <https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [December 23, 2017, 11:10pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700 "2017-12-23T23:10:30Z")\
**Posts on this page:** 11\
**Page:** 5

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [July 20, 2018, 7:18pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/81 "2018-07-20T19:18:53Z")

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> [@Bl4nk](#):
>
> Perhaps some sort of extradimensional “archer”.

This made me think of “Jack and the Three Blind Archers” from Samurai Jack.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [July 21, 2018, 7:42am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/82 "2018-07-21T07:42:46Z")

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If anyone’s interested, I’m currently in the process of PRing this into the main game. With a bit of luck most or all of the changes/content in this mod will be mainlined before too long.

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**Author:** ![NotaRobotcat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/notarobotcat/32/2694_2.png) [@NotaRobotcat](https://discourse.cataclysmdda.org/u/NotaRobotcat)\
**Post date:** [July 21, 2018, 9:45am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/83 "2018-07-21T09:45:24Z")

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That sounds awesome I hope it works out!

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [July 23, 2018, 2:05am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/84 "2018-07-23T02:05:11Z")

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Thus far the existing bows/crossbow have been rebalanced along with their bolts/arrows. The basic attachments (excluding the performance mods) have been added as well.

My basic plan is to leave this mod on here as-is for people playing old versions, but PR everything that still fits with the game. Once that’s done I’ll take all the slightly weird new content (the Bolter, any artifact bows I come up with, stuff like that) and either make a new thread so people can use them or (preferably) mainline it so it comes with the base game.

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [April 20, 2019, 7:08pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/85 "2019-04-20T19:08:37Z")

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Sorry for the necro, but this seems to be _the_ thread for the mod – is this integrated into main/experimentals now, or is the open PR still waiting to go in?

I’m just diving back into CDDA after a bit, and realizing I probably have tons of outdated mods in my data folder. Maybe I should just wipe it all and start fresh. 🙂 (no idea what building packs to use, etc.)

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [April 20, 2019, 7:48pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/86 "2019-04-20T19:48:41Z")

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I believe it’s mainlined, or at least parts, because I can’t recall installing it but I definitely have a dampening kit on my bow right now.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [April 21, 2019, 12:40am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/87 "2019-04-21T00:40:12Z")

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In most cases, the main game actually goes beyond what’s in this mod. However, there is a couple of items in the mod that don’t appear in mainline. I wouldn’t recommend using this mod with a reasonably new version of the game, but eventually I’d like to come back and revamp it into a content pack for weird bow/crossbow things. I have ideas for a solar artifact bow and some other cool nonsense.

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [April 21, 2019, 3:25am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/88 "2019-04-21T03:25:42Z")

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> [@darktoes](#):
>
> I wouldn’t recommend using this mod with a reasonably new version of the game

i was thinking of downloading it for that smart arrow, but that got me second guessing…

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [April 21, 2019, 5:17am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/89 "2019-04-21T05:17:50Z")

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Very good. – thank you @darktoes – I couldn’t exactly tell what status that big PR was in. I’ll look forward to whatever you wind up building here or any different name 🙂

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [April 21, 2019, 10:37am UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/90 "2019-04-21T10:37:22Z")

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Just for you (and anyone else who likes the smart arrow and A22 Bolter) I put together a temporary version of the mod that just adds new stuff, improves spawnlists, and doesn’t do any rebalancing. Should be perfectly stable and won’t override any existing parts of the game.  
[Get it here. Or in the OP.](https://www.dropbox.com/s/vkadviddx4eej3f/Expanded%20Archery%20%28Temp%20Lite%20Version%29.zip?dl=0)  
Bear in mind I haven’t got to test if it runs, but I didn’t change much so it should be fine. If it throws an error just tell me with a screenshot of the error it gives and I’ll fix it.

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**Author:** ![Jefenator](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jefenator/32/11716_2.png) [@Jefenator](https://discourse.cataclysmdda.org/u/Jefenator)\
**Post date:** [December 21, 2021, 12:59pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700/91 "2021-12-21T12:59:25Z")

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I know it’s been some time, but cdda is already 0.F version and it has a problem with the A22 bolter, as in it dowsn’t want to reload it anymore. The weapon is not in the reload menu, nor it cannot be reloaded from inventory. I am in possesion of a couple fully loaded UPS units and a truckload of different type of bolts, yet I still can’t make that weapon reload. Also it gives a error:  
DEBUG : loaded a nun or ammo\_data() is nullptr

FUNCTION : void item::gun\_info(const item\*, std::vector&, const iteminfo\_query\*, int, bool) const  
FILE : src/item.cpp  
LINE : 2585  
VERSION : 49c6f2d  
What do?

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