# Excessive Reload Time - Chemical Thrower

**URL:** <https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020>\
**Category:** The Bunker\
**Created:** [November 27, 2016, 3:01am UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020 "2016-11-27T03:01:08Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Post date:** [November 27, 2016, 3:01am UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020/1 "2016-11-27T03:01:08Z")

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I made a chemical thrower, because chemical warfare is fun. I went through the trouble of making some toxic gas for it. Then I reload it.

11 hours later, I’m done reloading.

I feel this is somewhat excessive. It’s not even 100% full and I spent literally the entire day filling this thing. What in the world could possibly take so long?

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**Author:** ![mugling](https://avatars.discourse-cdn.com/v4/letter/m/7ba0ec/32.png) [@mugling](https://discourse.cataclysmdda.org/u/mugling)\
**Post date:** [November 27, 2016, 3:02am UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020/2 "2016-11-27T03:02:45Z")

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Known bug - indeed it’s on the release list for 0.D

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**Author:** ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Post date:** [November 27, 2016, 4:27am UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020/3 "2016-11-27T04:27:49Z")

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I think it’s just because of how many “units” are in a chemical thrower “magazine.” It’s currently set to 90 per unit and there’s 1000 of these in a mag. That’s…a lot.

I went into the files and changed it to 20 to see how it felt. It takes a while, but more along the lines of 20 minutes instead of 12 hours.

Seems kind of short, but it could do. Somewhere between 20 and 35 seems good to me.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [November 27, 2016, 9:21am UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020/4 "2016-11-27T09:21:48Z")

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It’s probably some sort of mismatch between ammo volume and magazine volume.

At the moment it can be bypassed by unloading a container into the thrower instead of reloading the thrower itself.

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**Author:** ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Post date:** [November 28, 2016, 11:47pm UTC](https://discourse.cataclysmdda.org/t/excessive-reload-time-chemical-thrower/13020/5 "2016-11-28T23:47:27Z")

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Honestly the Chen thrower is a bit underwhelming. I love the idea of dumping poison in an ant colony, but 3x3 squares at a range of 4 max is hard to work with.

I think it needs longer range, or wider spread. You can’t dump poison on even ants without them seeing you and attacking. Gets complicated.
