# Evolution Factor?

**URL:** https://discourse.cataclysmdda.org/t/evolution-factor/10388
**Category:** The Bunker
**Created:** [August 23, 2015, 9:18pm UTC](https://discourse.cataclysmdda.org/t/evolution-factor/10388 "2015-08-23T21:18:46Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)
#### Post date: [August 23, 2015, 9:18pm UTC](https://discourse.cataclysmdda.org/t/evolution-factor/10388/1 "2015-08-23T21:18:46Z")

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I’ve been trying to figure out how it works, but to be honest it’s been totally backwards for me. I’ve been using less than 1.00 due to longer seasons, thinking that’s slowing down the rate that they change, but I haven’t found a single world that didn’t start without zombie Hulks and zombie Masters in every single group. Those acid zombies eat me alive, man. Can’t face them in anything short of full kevlar gear.

Can someone spell it out for me how that number works? Because even when I start in spring, it feels like the hordes have already been there for ages before I show up and it’s just not fair.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [August 24, 2015, 12:15am UTC](https://discourse.cataclysmdda.org/t/evolution-factor/10388/2 "2015-08-24T00:15:13Z")

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Looking at it now I think somebody goofed. 😛 I’ll look into it.
