# Every effect of the Dexterity stat

**URL:** <https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380>\
**Category:** The Bunker\
**Created:** [April 10, 2015, 1:43am UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380 "2015-04-10T01:43:56Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![sparr](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sparr/32/1188_2.png) [@sparr](https://discourse.cataclysmdda.org/u/sparr)\
**Post date:** [April 10, 2015, 1:43am UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380/1 "2015-04-10T01:43:56Z")

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[http://www.wiki.cataclysmdda.com/index.php?title=Detailed\_Dexterity\_Effects](http://www.wiki.cataclysmdda.com/index.php?title=Detailed_Dexterity_Effects)

This is formatted a bit differently from my previous post regarding Strength. Any feedback on the layout would be appreciated. Also would be helpful if anyone would go in and make all the trait names and skill names link to the relevant pages.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 10, 2015, 4:45am UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380/2 "2015-04-10T04:45:28Z")

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That’s really good. Clearly shows how dex is really important.

I’d move fling damage to combat, because it usually happens after being smashed by a hulk. Also add links to thing like being flung (to [[smash]]) and spored etc.

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**Author:** ![SgtStens](https://avatars.discourse-cdn.com/v4/letter/s/c67d28/32.png) [@SgtStens](https://discourse.cataclysmdda.org/u/SgtStens)\
**Post date:** [April 10, 2015, 6:58am UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380/3 "2015-04-10T06:58:20Z")

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That’s really helpful, one question: does the crit modifier only apply to melee, as with the skill bonuses below? It might be good to specify.

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**Author:** ![sparr](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sparr/32/1188_2.png) [@sparr](https://discourse.cataclysmdda.org/u/sparr)\
**Post date:** [April 10, 2015, 4:56pm UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380/4 "2015-04-10T16:56:49Z")

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[quote=“SgtStens, post:3, topic:9380”]That’s really helpful, one question: does the crit modifier only apply to melee, as with the skill bonuses below? It might be good to specify.[/quote]Feel free to source dive and update the wiki 🙂

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 10, 2015, 5:01pm UTC](https://discourse.cataclysmdda.org/t/every-effect-of-the-dexterity-stat/9380/5 "2015-04-10T17:01:14Z")

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Ranged attacks don’t have a crit roll, they have a single accuracy roll that’s used to determine if the hit is a miss, a grazing hit, a normal hit, a critical hit or a headshot.
