Itās more like a āleggy snekā. Itās hard to describe how I imagined snake mutants, so Iāll use a picture. Something like this:
https://i.imgur.com/FisKCza.png
Art by dragonpunk
In my opinion, design like this is the one that makes the most sense in the current bodyparts system. Removing bodyparts isnāt possible, and just completely ignoring the fact that you have no legs (if you are a true snek) while they can still take damage is silly.
Itās weird, but mutagens arenāt perfect and using them often results in some body horror.
I saw your thread, and it seems like a lot of C++ code would be needed, which I canāt do yet. My aim was only to add new branches with unique playstyles, and to not change existing branches too much. If you want to add support to my mod, feel free to do so, however I donāt think my mod is ready to be mainlined yet, mostly because itās purely in json, and some of the features I had planned would require some things jsonized or hardcoded in the core game. Iād also want to get some feedback first.
I still have Chameleon branch mostly done, but I have problems with making it actually good without C++. Many existing negative mutations fit it perfectly (for example Fragile, Extremely Ponderous), but there are no major positive mutations suitable for this branch. The only thing I could do to make it viable is adding a ton of perception, but thatās pretty boring.
I have a bunch of really cool ideas for Frog branch, but it would require even more jsonized/hardcoded stuff (leaping, long reach attacks, spitting acid etc.).