# Environmental hazards not showing in latest build (WIN GRAPHICAL)

**URL:** <https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514>\
**Category:** The Garage\
**Created:** [October 5, 2014, 4:32pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514 "2014-10-05T16:32:30Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![stellarwolf](https://avatars.discourse-cdn.com/v4/letter/s/dbc845/32.png) [@stellarwolf](https://discourse.cataclysmdda.org/u/stellarwolf)\
**Post date:** [October 5, 2014, 4:32pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/1 "2014-10-05T16:32:30Z")

</div>

So I am running the latest experimental build (WIN GRAPHICAL) and I noticed system tiles aren’t visible in all tilesets excluding retrodays. I have software rendering set to true as without it the game won’t start. Anyone had any similar issues? It makes the game somewhat unplayable.

---

<div class="post-metadata">

**Author:** ![BigD145](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bigd145/32/863_2.png) [@BigD145](https://discourse.cataclysmdda.org/u/BigD145)\
**Post date:** [October 5, 2014, 5:39pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/2 "2014-10-05T17:39:27Z")

</div>

Which “latest” experimental? There’s a half dozen of them every single day.

---

<div class="post-metadata">

**Author:** ![Sean\_Mirrsen](https://avatars.discourse-cdn.com/v4/letter/s/e47774/32.png) [@Sean\_Mirrsen](https://discourse.cataclysmdda.org/u/Sean_Mirrsen)\
**Post date:** [October 5, 2014, 6:10pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/3 "2014-10-05T18:10:37Z")

</div>

Also, are you using tiles or plain ASCII? A screenshot would help.

---

<div class="post-metadata">

**Author:** ![stellarwolf](https://avatars.discourse-cdn.com/v4/letter/s/dbc845/32.png) [@stellarwolf](https://discourse.cataclysmdda.org/u/stellarwolf)\
**Post date:** [October 10, 2014, 5:29pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/4 "2014-10-10T17:29:28Z")

</div>

Ok so here is an example of the MSHOCK32 (As you see the building is on fire and thin smoke is in place but not displaying as a tile)

[![](http://i.imgur.com/dYvqkOk.png)](http://imgur.com/dYvqkOk)

…And here is the same game loaded with retrodays tiles (working more or less as it should)

[spoiler][[![](http://i.imgur.com/3VRWdLQ.png)](http://imgur.com/3VRWdLQ)/spoiler]

I don’t quite understand why one tileset is displaying the tiles while the other isn’t. I noticed retrodays does not make use of composite tiles for these multis.

---

<div class="post-metadata">

**Author:** ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)\
**Post date:** [October 10, 2014, 9:52pm UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/5 "2014-10-10T21:52:15Z")

</div>

Is software rendering a problem here?

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 11, 2014, 1:14am UTC](https://discourse.cataclysmdda.org/t/environmental-hazards-not-showing-in-latest-build-win-graphical/7514/6 "2014-10-11T01:14:01Z")

</div>

Pretty confident we fixed this some time ago.
