# Enjoyment variation (probably not feasible)

**URL:** <https://discourse.cataclysmdda.org/t/enjoyment-variation-probably-not-feasible/15867>\
**Category:** The Garage\
**Created:** [July 11, 2018, 10:33pm UTC](https://discourse.cataclysmdda.org/t/enjoyment-variation-probably-not-feasible/15867 "2018-07-11T22:33:40Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 12, 2018, 10:27am UTC](https://discourse.cataclysmdda.org/t/enjoyment-variation-probably-not-feasible/15867/10 "2018-07-12T10:27:12Z")

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Ancient historical context:

> [@Preferences, Morale, and Exposure](https://discourse.cataclysmdda.org/t/preferences-morale-and-exposure/3620):
>
> This is a proposal for a new system to change how much morale you gain from items and situations in game. During character creation, you are presented with a “preferences” tab, which lists a variety of categories, the defaults for the likes and dislikes of your character, and the extremes to which they like or dislike them. The options are Loves, Likes, Neutral, Dislikes, and Abhors. Some categories may have a limited selection of these options. Items and activities will come with two preferen…

> [@Preferences System: Loves/Neutral/Hates](https://discourse.cataclysmdda.org/t/preferences-system-loves-neutral-hates/1451):
>
> Right now, all of our characters like the same things, and they like them the same amount. I propose the addition of an additional screen during character creation, “Preferences”. Moving things towards the “loves” category costs points, and moving them toward’s the hates category gains you points. Moving things to the “hates” category earns you fewer points than you gain by moving things to the “loves” category as a general rule. Here’s an example: [table] [tr] [td]Likes[/td][td][/td][td]Ha…

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