# Elevator should transport every item/creature that is inside of it

**URL:** <https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219>\
**Category:** The Drawing Board\
**Created:** [December 14, 2019, 10:55pm UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219 "2019-12-14T22:55:41Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![LameDuck](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lameduck/32/7580_2.png) [@LameDuck](https://discourse.cataclysmdda.org/u/LameDuck)\
**Post date:** [December 14, 2019, 10:55pm UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219/1 "2019-12-14T22:55:41Z")

</div>

Elevators should transport everything inside, possibly even not working due to weight limit. I just escaped from a lab (a mod added one? blue L) by an elevator with few zombies inside of it with me, and only I came out after using it.

---

<div class="post-metadata">

**Author:** ![Scyrinal](https://avatars.discourse-cdn.com/v4/letter/s/e19adc/32.png) [@Scyrinal](https://discourse.cataclysmdda.org/u/Scyrinal)\
**Post date:** [December 14, 2019, 11:04pm UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219/2 "2019-12-14T23:04:52Z")

</div>

I agree with this because I had this issue, but with a NPC. It was in the same type of lab, and quite annoying since that lab was the only way for miles to access subway tunnels.

---

<div class="post-metadata">

**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [December 15, 2019, 3:31am UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219/3 "2019-12-15T03:31:55Z")

</div>

There also should be only one elevator, all other floors should show a pit. Powerless controls? Use a rope to travel down.  
Elevator should also crush everything on its bottom floor tiles when travelling down 🙂

---

<div class="post-metadata">

**Author:** ![Shiro](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shiro/32/4467_2.png) [@Shiro](https://discourse.cataclysmdda.org/u/Shiro)\
**Post date:** [December 17, 2019, 4:00am UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219/4 "2019-12-17T04:00:50Z")

</div>

Its a very sad feeling to take the elevator down just to see a pair of smashed elevator controls when you reach the bottom and the realization that you have to walk all the way to the nearest subway station to get out.

It would be nice to have some sort of work around / warning to this so you don’t take a perfectly working surface elevator down to a set of broken controls.

---

<div class="post-metadata">

**Author:** ![M1nks](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/m1nks/32/8247_2.png) [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)\
**Post date:** [December 17, 2019, 10:56am UTC](https://discourse.cataclysmdda.org/t/elevator-should-transport-every-item-creature-that-is-inside-of-it/22219/6 "2019-12-17T10:56:23Z")

</div>

Yes please! I find that very puzzling/annoying as well.
