# Electrohacks for robots

**URL:** <https://discourse.cataclysmdda.org/t/electrohacks-for-robots/2591>\
**Category:** The Drawing Board\
**Created:** [August 7, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/electrohacks-for-robots/2591 "2013-08-07T04:59:43Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Theinsomniac](https://avatars.discourse-cdn.com/v4/letter/t/0ea827/32.png) [@Theinsomniac](https://discourse.cataclysmdda.org/u/Theinsomniac)\
**Post date:** [August 7, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/electrohacks-for-robots/2591/1 "2013-08-07T04:59:43Z")

</div>

Yeah the tittle explains itself doesn’t it?  
I mean we have electrohacks that allow you to bypass consoles, and we have scrambler grenades that temporarily make robots friendly, why not have a type of electrohack that permanently binds a robot to you as your guardian? The more powerful the robot is the harder it is to hack it, and for extra fun let’s add in a possibility that if you fail to hack the robot it overloads and detonates, which can critically injure or possibly even kill a player.

---

<div class="post-metadata">

**Author:** ![xLemor](https://avatars.discourse-cdn.com/v4/letter/x/ea5d25/32.png) [@xLemor](https://discourse.cataclysmdda.org/u/xLemor)\
**Post date:** [August 7, 2013, 5:07am UTC](https://discourse.cataclysmdda.org/t/electrohacks-for-robots/2591/2 "2013-08-07T05:07:03Z")

</div>

I approve this, sounds like a cool idea

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 10, 2013, 3:05am UTC](https://discourse.cataclysmdda.org/t/electrohacks-for-robots/2591/3 "2013-08-10T03:05:35Z")

</div>

Better still, have the existing electrohack work for this purpose. Truth be told, it’s a fairly non-optimal workaround for not having the ID card–no matter how well you do the turrets stick around. About the only place I’d recommend them would be in the lower level of Bunkers–and those you can reliably open up with about TNT or concussion grenades.
