# Earned Traits/Perks

**URL:** <https://discourse.cataclysmdda.org/t/earned-traits-perks/3497>\
**Category:** The Drawing Board\
**Created:** [October 14, 2013, 8:26am UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497 "2013-10-14T08:26:59Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [October 14, 2013, 8:26am UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/1 "2013-10-14T08:26:59Z")

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One of the things I really liked in some games is that the things you do in the game were recognized by the game and you got rewarded for it. I really loved the system in Fallout: New Vegas where if you killed a lot of a specific type of enemy you started to develop minor bonuses towards that enemy. I was thinking we could do the same thing in Cata. We already track the number of kills so why not give a small bonus to damage. Say 1% after killing 100 zombies (as zombies are very common). We can even come up with clever names for some of them.  
I think a crafting stats screen wouldn’t be a bad idea either and you could do the same type of thing there. Cooked meat gives a slightly better bonus (or becomes perfectly cooked(food modifier tag?)) to morale after you’ve cooked it 100 times. (100 cooked meats? Carnivore is definitely the name of that one.)

A second aspect of a crafting stats page could be reducing returns of crafting the same item over and over and over and over. Just a thought towards balance. Please put main thoughts towards the main topic and keep this as an after thought.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [October 14, 2013, 8:31am UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/2 "2013-10-14T08:31:30Z")

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Something like this will definitely be going in when we get around to it.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [October 14, 2013, 8:37am UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/3 "2013-10-14T08:37:11Z")

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Woot!

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 14, 2013, 7:28pm UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/4 "2013-10-14T19:28:28Z")

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Achivements in general: yes.  
Experience-based achievements that provide bonuses: yes  
Practice falling off for doing the same thing over and over: I have some thoughts in this area I need to write up.

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [October 14, 2013, 7:58pm UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/5 "2013-10-14T19:58:56Z")

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earning traits may be better for an overhaul type mod. so we keep the standard system, then have this as a mod or an option. I think some people may like the existing way, so if we make it a mod or an option, you can make a choice.

lots of people have discussed achievements, I think its meant to be a json so people can add lots of them. i like the idea of mods adding achievements for their mods.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [October 14, 2013, 10:43pm UTC](https://discourse.cataclysmdda.org/t/earned-traits-perks/3497/6 "2013-10-14T22:43:35Z")

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I thin this should be added as core, Youtoo. Remember that we need to progress, not to make mods for everything. Some people may not like it, but i personnally think it is really good and realistic.
