# Dynamite

**URL:** <https://discourse.cataclysmdda.org/t/dynamite/11992>\
**Category:** The Drawing Board\
**Created:** [June 5, 2016, 4:26am UTC](https://discourse.cataclysmdda.org/t/dynamite/11992 "2016-06-05T04:26:59Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![TacticalPteridactyl](https://avatars.discourse-cdn.com/v4/letter/t/b3f665/32.png) [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Post date:** [June 5, 2016, 4:26am UTC](https://discourse.cataclysmdda.org/t/dynamite/11992/1 "2016-06-05T04:26:59Z")

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I expected I would have at least a few turns before it was going to explode. I lost a good character. Please update the item description to reflect that it blows up after one turn. Or extend the timer. Preferably the latter.

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [June 5, 2016, 6:37am UTC](https://discourse.cataclysmdda.org/t/dynamite/11992/2 "2016-06-05T06:37:57Z")

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Always a good Idea to tell us if you’re on stable or experimental.

Also, I remember that Dynamite had a timer of 20 turns, not 1. So I checked in the latest experimental (4971), and you’re right, it explodes after on single turn. Which is basically extremely bad for every character, considering it’s pretty high blast radius.

I also checked the json files. It IS supposed to have a charge of 20 after being lit, as one can see in this part of the dynamite code:

`
    "use_action": {
        "type": "transform",
        "target": "dynamite_act",
        "target_charges": 20,
        "need_fire": 1,
        "active": true,
        "msg": "You light the dynamite."
    }`

Basically, you got killed by some kind of bug or mistake in the code.

Edit: I opened up an Issue on GitHub, so the modders can check on this bug themself. If you want to keep an eye on it, here’s the link:  
[https://github.com/CleverRaven/Cataclysm-DDA/issues/17055](https://github.com/CleverRaven/Cataclysm-DDA/issues/17055)

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**Author:** ![Solusphere](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/solusphere/32/66_2.png) [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Post date:** [June 5, 2016, 8:01am UTC](https://discourse.cataclysmdda.org/t/dynamite/11992/3 "2016-06-05T08:01:45Z")

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I honestly thought this was an intentional chance of an early detonation. It would certainly match dynamite IRL. Good to know it’s a bug though.

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**Author:** ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Post date:** [June 5, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/dynamite/11992/4 "2016-06-05T15:27:38Z")

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Just a quick heads up for everyone interested and to lazy to check github:

Coolthulhu apparently fixed the issue, although with a somewhat dirty method. They say it should be fixed with this change, but they will most likely revisit the issue sometime later for a better solution. If you want to know more, link here:  
[https://github.com/CleverRaven/Cataclysm-DDA/pull/17060](https://github.com/CleverRaven/Cataclysm-DDA/pull/17060)

So, Tactical, your survivor didn’t die for naught!

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**Author:** ![TacticalPteridactyl](https://avatars.discourse-cdn.com/v4/letter/t/b3f665/32.png) [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Post date:** [June 7, 2016, 11:27pm UTC](https://discourse.cataclysmdda.org/t/dynamite/11992/5 "2016-06-07T23:27:37Z")

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Thanks!
