# Dynamic and static spawns

**URL:** <https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723>\
**Category:** The Bunker\
**Created:** [January 23, 2015, 8:19pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723 "2015-01-23T20:19:10Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Geltor](https://avatars.discourse-cdn.com/v4/letter/g/a4c791/32.png) [@Geltor](https://discourse.cataclysmdda.org/u/Geltor)\
**Post date:** [January 23, 2015, 8:19pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/1 "2015-01-23T20:19:10Z")

</div>

What happens when i turn on both spawns at the same time? Also goes for npcs.

---

<div class="post-metadata">

**Author:** ![Darkfirephoenix](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Post date:** [January 23, 2015, 8:54pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/2 "2015-01-23T20:54:48Z")

</div>

Static spawn generates at world start, dynamic spawn generates while you play even in already cleared areas for zombies.

For NPCs static gives you 1 NPC with you at the start for each char and some other NPCs in specific buildings/areas, the dynamic spawns NPCs at random that will move around on their own and may attack/mugg you, but also may give quests/trade with you.

---

<div class="post-metadata">

**Author:** ![Geltor](https://avatars.discourse-cdn.com/v4/letter/g/a4c791/32.png) [@Geltor](https://discourse.cataclysmdda.org/u/Geltor)\
**Post date:** [January 23, 2015, 9:00pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/3 "2015-01-23T21:00:50Z")

</div>

Yea, i already know that. However my question refers to what happens if i have BOTH turned on. Any idea? Does one just override the other?

---

<div class="post-metadata">

**Author:** ![Darkfirephoenix](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Post date:** [January 23, 2015, 9:12pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/4 "2015-01-23T21:12:08Z")

</div>

> [@Geltor](#):
>
> Yea, i already know that. However my question refers to what happens if i have BOTH turned on. Any idea? Does one just override the other?

The won’t override each other, you just have static spawn and dynamic ON-TOP of that. So you kill all static spawned zeds and get them back later.

---

<div class="post-metadata">

**Author:** ![AllisonW](https://avatars.discourse-cdn.com/v4/letter/a/919ad9/32.png) [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Post date:** [January 23, 2015, 9:24pm UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/5 "2015-01-23T21:24:24Z")

</div>

You can turn on both dynamic and static zed spawns? Every time I’ve looked it was a binary option: static spawns defaults to true, can theoretically be set to false for dynamic (though dynamic zombie spawning doesn’t work at the moment, as I hear it).

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 24, 2015, 12:37am UTC](https://discourse.cataclysmdda.org/t/dynamic-and-static-spawns/8723/6 "2015-01-24T00:37:18Z")

</div>

Uh, yeah, if both are on that’s a Bug.
