# Dropping Starting Gear/Items Illuminates a room

**URL:** <https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973>\
**Category:** The Garage\
**Created:** [September 9, 2013, 10:49am UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973 "2013-09-09T10:49:58Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Post date:** [September 9, 2013, 10:49am UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/1 "2013-09-09T10:49:58Z")

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```
SDL Version 0.7.1-1632-gc613180

So I found some hiking boots that fit so I decided to put those on and take off my sneakers. I decided to drop my sneakers in the basement of the evac shelter to make room for a bottle of water so I would not have to drop my weapon. Well it seems dropping the sneakers illuminated the whole basement. I picked them up then it was dark again only being able to see one square ahead. Drop them again then I could see the whole basement again.

I took the sneakers upstairs and closed all the curtains to see how far it illuminated. Once I dropped them it illuminated the whole floor, I was sure because the floor turned from grey .'s to cyan .'s. 

Well I dropped a matchbook, it illuminated the room as well. I picked it up and tryed it again (I had 2 matchbooks at this time.) It did not work. I dropped the other matchbook then it lit the room up again. I decided to pick it up and drop my jeans, it lit the room. I am guessing the items on you at start apparently illuminate the room upon dropping but other items in the world seem to work as intended.
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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [September 9, 2013, 12:47pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/2 "2013-09-09T12:47:57Z")

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Is that version by any chance old?

It seems to be already fixed since then

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<div class="post-metadata">

**Author:** ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Post date:** [September 9, 2013, 1:59pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/3 "2013-09-09T13:59:39Z")

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No, it’s the latest SDL experimental build as of 5 hours ago when I downloaded it unless another has been updated since. I Tried to recreate it by resetting and generating a new world but to no avail except one other time. So I must of done something to trigger it I suppose or it’s just random upon world gen that it has a chance of happening other than that no clue.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 9, 2013, 2:48pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/4 "2013-09-09T14:48:19Z")

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We changed the way we handle light-emitting items just recently, this is obviously tied to that.  
My guess is that when it reads save data from a previous version it ends up setting the flag that makes the item glow.

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**Author:** ![AtomicDryad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/atomicdryad/32/85_2.png) [@AtomicDryad](https://discourse.cataclysmdda.org/u/AtomicDryad)\
**Post date:** [September 9, 2013, 6:36pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/5 "2013-09-09T18:36:17Z")

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> [@Necrucifer](#):
>
> No, it’s the latest SDL experimental build as of 5 hours ago when I downloaded it unless another has been updated since. I Tried to recreate it by resetting and generating a new world but to no avail except one other time. So I must of done something to trigger it I suppose or it’s just random upon world gen that it has a chance of happening other than that no clue.

Tried to reproduce; no bueno…the thing -should- be 0 by default and the json loader doesn’t touch a variable if it’s unsaved. If you encounter this and can catch it in a save, send it my way?

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [September 9, 2013, 6:51pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/6 "2013-09-09T18:51:59Z")

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Stealth artifact - glowing sneakers.

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<div class="post-metadata">

**Author:** ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Post date:** [September 9, 2013, 9:20pm UTC](https://discourse.cataclysmdda.org/t/dropping-starting-gear-items-illuminates-a-room/2973/7 "2013-09-09T21:20:39Z")

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> [@AtomicDryad](#):
>
> [quote=“Necrucifer, post:3, topic:2973”]No, it’s the latest SDL experimental build as of 5 hours ago when I downloaded it unless another has been updated since. I Tried to recreate it by resetting and generating a new world but to no avail except one other time. So I must of done something to trigger it I suppose or it’s just random upon world gen that it has a chance of happening other than that no clue.

Tried to reproduce; no bueno…the thing -should- be 0 by default and the json loader doesn’t touch a variable if it’s unsaved. If you encounter this and can catch it in a save, send it my way?[/quote]

Well either way it works both ways since both meanings are similar. If I happen to get another save in which it happens sure thing.

[quote=“Kevin Granade, post:4, topic:2973”]We changed the way we handle light-emitting items just recently, this is obviously tied to that.  
My guess is that when it reads save data from a previous version it ends up setting the flag that makes the item glow.[/quote]

Ah, that would make sense then. I left my sneakers in my cabin to illuminate the room with the fireplace I sleep in, apparently it stopped glowing though at some point in time. I came back and the room was dark so it has a limited time apparently but it lasted a couple in-game days anyway. I dropped my matches to see if they would still emit a light and they did…

> [@Rivet](#):
>
> Stealth artifact - glowing sneakers.

Yeah, would be neat if they would have kept glowing after putting them back on for night anyway so I would not have to waste batteries haha. I just would drop my matchbook when I needed light if I was somewhere else. I hate exploiting things though but I figured might as well till it’s fixed haha.
