# Downgrade zombies on revive?

**URL:** <https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571>\
**Category:** The Drawing Board\
**Created:** [June 27, 2019, 1:22pm UTC](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571 "2019-06-27T13:22:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![crazykiddeath](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crazykiddeath/32/5709_2.png) [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Post date:** [June 27, 2019, 1:30pm UTC](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571/2 "2019-06-27T13:30:57Z")

</div>

I like it as an idea, I mentioned something similar in a recent topic about topic about zombie revivication:

> [@On Zombie Revivication](https://discourse.cataclysmdda.org/t/on-zombie-revivication/20421):
>
> So I love the idea of having to pulp a zombie to keep it from getting back up, but when I play cataclysm I always come to hate having to pulp zombies. To keep this organized, these are the aspects of the current zombie revivication system that I like: You can decide to not finish off zombies if you are crushed with time or being chased. I like the image of my survivor beating a downed zombie out of fear of it getting back up. Zombie necromancers force me to strategize late game instead…

And I think it would be a good way to simulate the blob at work.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571)._
