# Downgrade zombies on revive?

**URL:** <https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571>\
**Category:** The Drawing Board\
**Created:** [June 27, 2019, 1:22pm UTC](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571 "2019-06-27T13:22:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JayThirtySeven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jaythirtyseven/32/2318_2.png) [@JayThirtySeven](https://discourse.cataclysmdda.org/u/JayThirtySeven)\
**Post date:** [June 27, 2019, 1:22pm UTC](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571/1 "2019-06-27T13:22:26Z")

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Would it be possible to make zombies revive as a type other than what they were when they died? For a while now I’ve been thinking it might be cool if, for example, I kill a normal zombie and some time later it revives as a crawling or decayed zombie. Likewise, you could possibly have tough zombies revive as normal zombies or as some sort of decayed version of tough. Eventually a zombie that is “killed” and revived enough times would be reduced to a mangled wreck automatically on death and not revive again. Zombies that work this way might also revive much more quickly; a downed zombie might start crawling around again in a matter of minutes. It would also make sense if crippled zombie variants would upgrade to their base form if left alone for a while.

I dunno, it’s not really a big idea or anything. I’m mostly just wondering if this would be possible with existing mechanics and if anybody else thinks this sounds like a good idea.

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**Author:** ![crazykiddeath](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crazykiddeath/32/5709_2.png) [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Post date:** [June 27, 2019, 1:30pm UTC](https://discourse.cataclysmdda.org/t/downgrade-zombies-on-revive/20571/2 "2019-06-27T13:30:57Z")

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I like it as an idea, I mentioned something similar in a recent topic about topic about zombie revivication:

> [@On Zombie Revivication](https://discourse.cataclysmdda.org/t/on-zombie-revivication/20421):
>
> So I love the idea of having to pulp a zombie to keep it from getting back up, but when I play cataclysm I always come to hate having to pulp zombies. To keep this organized, these are the aspects of the current zombie revivication system that I like: You can decide to not finish off zombies if you are crushed with time or being chased. I like the image of my survivor beating a downed zombie out of fear of it getting back up. Zombie necromancers force me to strategize late game instead…

And I think it would be a good way to simulate the blob at work.
