# Dogs/rats are no ninjas

**URL:** <https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987>\
**Category:** The Drawing Board\
**Created:** [November 21, 2014, 5:20pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987 "2014-11-21T17:20:17Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [November 21, 2014, 5:20pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/1 "2014-11-21T17:20:17Z")

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So I’ve been playing CDDA for a while now and I remember zombie dogs having a higher dodging skill than fucking neo but I thought this was sorted out long ago. On 0.A at least I had no real problem with them but now with the 0.B release ( strangely I had no problems with the experimentals) dogs just are unhittable. This is now my eighth survivor dying on day 1 due to dogs (and sewer rats). I don’t even knoe what to say. I trapped one in a window frame and hold down the direction key in the dog’s direction and can see like a progress bar how my health decreases. When my tosro was at : health, I dared to look at the zombie dog:“It is uninjured” - yeah right… Same goes for rats. I can’t squish a sewer rat? Same procedure: hold down in rat’s direction: See how my leg gets eaten. Not a single hit. I feel betrayed especially because i know this game and i just can’t remember being it like this (except from the earliest times). Wheres even the logic behind that? A full grown man, healthy and well rested with a pipe in his hand can’t even HIT a dog? That’s just redicoulos. And the 2 torso encumbrance shouldn’t be the nail in the coffin. I can still hit a dog if I’m wearing a tshirt, hoodie and a backpack. Sorry for ranting like this but i refuse to believe how a full grown human with a pipe or 2by4 gets helplesslcy slaughtered by a rat or zombie dog. 2 zombie dogs or swarm of rats? Granted. But one lil puppy not. Especially not when the survivor is in good condition.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [November 21, 2014, 5:21pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/2 "2014-11-21T17:21:27Z")

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mhm yep

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**Author:** ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)\
**Post date:** [November 21, 2014, 7:29pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/3 "2014-11-21T19:29:48Z")

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OP is logical and I approve. Dogs and rats need to stop being so deadly.

That said, I don’t think they should become windshield kills. Zombie dogs should probably be able to get one or two good hits on you before you bash/hack/stab them to death.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 21, 2014, 7:34pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/4 "2014-11-21T19:34:45Z")

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hm i didn t realy run into this problem strange. even my day 1 survivor could take on a dog although not uninjured if i did fight fair… 10 dex did you go with less and that migth be the reason? dunno .

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**Author:** ![Jakers](https://avatars.discourse-cdn.com/v4/letter/j/3ab097/32.png) [@Jakers](https://discourse.cataclysmdda.org/u/Jakers)\
**Post date:** [November 21, 2014, 7:39pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/5 "2014-11-21T19:39:47Z")

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If a zombie dog is Neo, then what the fuck is a kreck?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [November 21, 2014, 8:01pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/6 "2014-11-21T20:01:43Z")

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> [@Valpo](#):
>
> 10 dex

2 dex is worth about 1 melee skill for the purposes of accuracy.  
It’s probably more about weapon choice and torso encumbrance. Weak survivors fighting tiny stuff should grab the highest to-hit bonus around, even if it doesn’t hit hard.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 21, 2014, 8:07pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/7 "2014-11-21T20:07:42Z")

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They are like 4 Neos. Smashed into a doglike form. Seriously.

To kill them I try to headshot them a lot with rocks while they come for me. But that is just nonsensical… Throwing is like guided by the gods, never missing, and melee is all miss with this creatures. I think I went off topic but it bugs me?

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 21, 2014, 8:22pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/8 "2014-11-21T20:22:15Z")

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[quote=“StopSignal, post:7, topic:7987”]They are like 4 Neos. Smashed into a doglike form. Seriously.

To kill them I try to headshot them a lot with rocks while they come for me. But that is just nonsensical… Throwing is like guided by the gods, never missing, and melee is all miss with this creatures. I think I went off topic but it bugs me?[/quote]

yeah nerf throwing hit chance plox.

especialy vs smal targets.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [November 21, 2014, 8:34pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/9 "2014-11-21T20:34:52Z")

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> [@StopSignal](#):
>
> Throwing is like guided by the gods, never missing

Is it still the case? Aiming system got changed recently.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 21, 2014, 8:39pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/10 "2014-11-21T20:39:49Z")

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> [@Coolthulhu](#):
>
> [quote=“StopSignal, post:7, topic:7987”]Throwing is like guided by the gods, never missing

Is it still the case? Aiming system got changed recently.[/quote]

Aiming isn t implemented for throwing afaik… though i haven t tried hitting anything with a new survivor just after it got added… the newest survivor threw everything to death she met and when the pr for this landed she was at throwing 13… ofc i wouldn t miss i guess xD.  
Should run a test with a newbie

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 22, 2014, 1:12am UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/11 "2014-11-22T01:12:14Z")

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The general response to this is that smaller targets are tougher to hit. (This should apply to you when facing hulks, too. Results have been mixed.)

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [November 22, 2014, 8:25am UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/12 "2014-11-22T08:25:23Z")

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Ugh. Yeah i know. Im sorry for the rant. I think it was because i was used to my uber god chracters with tons of mutations and biocnics and enough weaponry to arm every man and child in asia. I always start from scratch with every new stable and i guess that i just need to get used to some new mechanics especially armor nerf. But still, im really afraid of running into a zombie dog/manhack or rat with my new survivor that is finally getting somewhere.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 22, 2014, 8:33am UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/13 "2014-11-22T08:33:01Z")

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Keep in mind that now the basic survivor starts with a heavy winter coat, which is like 3 ENC for the torso. That right there is going to have a sizeable effect on the ability to hit smaller creatures. (Though you are correct, this does probably need to be changed somewhat).

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 22, 2014, 8:47am UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/14 "2014-11-22T08:47:41Z")

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What the hell people, I made a survivor with effective stats of 9, 9, 5, 9 and 0 skill, and took out a dog in 4 swings with a baseball bat.  
Maybe that’s a little tough to get at first, but I switched to a cudgel and had a hit rate of 8/13.

1. make sure you have no encumbrance.
2. wield the highest to-hit bonus weapon you can find that’s not cripplingly slow.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 22, 2014, 2:46pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/15 "2014-11-22T14:46:24Z")

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[quote=“Kevin Granade, post:14, topic:7987”]What the hell people, I made a survivor with effective stats of 9, 9, 5, 9 and 0 skill, and took out a dog in 4 swings with a baseball bat.  
Maybe that’s a little tough to get at first, but I switched to a cudgel and had a hit rate of 8/13.

1. make sure you have no encumbrance.
2. wield the highest to-hit bonus weapon you can find that’s not cripplingly slow.[/quote]

That’s what I say…

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**Author:** ![Natures\_Witness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/natures_witness/32/165_2.png) [@Natures\_Witness](https://discourse.cataclysmdda.org/u/Natures_Witness)\
**Post date:** [November 22, 2014, 5:18pm UTC](https://discourse.cataclysmdda.org/t/dogs-rats-are-no-ninjas/7987/16 "2014-11-22T17:18:30Z")

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reads topic name

Master Splinter would like a word with you.
