# Does anyone actually play with spawns turned up to max for enemies?

**URL:** <https://discourse.cataclysmdda.org/t/does-anyone-actually-play-with-spawns-turned-up-to-max-for-enemies/23987>\
**Category:** The Bunker\
**Created:** [June 20, 2020, 7:15pm UTC](https://discourse.cataclysmdda.org/t/does-anyone-actually-play-with-spawns-turned-up-to-max-for-enemies/23987 "2020-06-20T19:15:15Z")\
**Posts on this page:** 1\
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**Author:** ![Nonesuch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonesuch/32/8516_2.png) [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Post date:** [June 20, 2020, 7:15pm UTC](https://discourse.cataclysmdda.org/t/does-anyone-actually-play-with-spawns-turned-up-to-max-for-enemies/23987/1 "2020-06-20T19:15:15Z")

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Mostly curious. I’ve got a mild customized start scenario for Overrun (just opening it up for all professions), and for funsies I tried cranking spawns to max. What I found was that the base was almost entirely destroyed by sheer mass of zombies punching shit. Anything not a reinforced concrete wall was leveled. First attempt to poke my head out resulted in Zombie Gangbang in the service tunnels. And, well, immediate death.  
Speaking from a practical perspective, I’ve found that 5.0 spawns are about the max that you can feasibly handle. Anything past that, there’s too many to allow clever tricks and using traps/terrain/etc to work.  
So what are your experiences? Do you play with spawns cranked to max?

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