# Do river's go on forever?

**URL:** https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799
**Category:** The Bunker
**Created:** [April 22, 2019, 10:45pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799 "2019-04-22T22:45:19Z")
**Posts on this page:** 7
**Page:** 3

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### Author: ![Abraham\_Limpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/abraham_limpo/32/6711_2.png) [@Abraham\_Limpo](https://discourse.cataclysmdda.org/u/Abraham_Limpo)
#### Post date: [October 7, 2019, 4:32pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/42 "2019-10-07T16:32:45Z")

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> [@Paul\_Blay](#):
>
> _And when they were up they were up,_  
> _And when they were down they were down,_  
> _And when they were only half way up_  
> _They were neither up nor down._

Completely unrelated, I know, but I loved this song when I was a kid (we sung it in Catalan, tough, I did not know there was an english version 😆 )

Sorry, you can continue your conversation

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### Author: ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)
#### Post date: [October 9, 2019, 1:37am UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/43 "2019-10-09T01:37:02Z")

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Just wanna say thanks for taking the time to answer these; It really helps to fill in the details

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### Author: ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)
#### Post date: [May 31, 2020, 5:21pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/44 "2020-05-31T17:21:44Z")

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3 days of coding later, and I have a proof of concept working. Now I need to change how bridges are mapgen’d and see how it works in the game.

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### Author: ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)
#### Post date: [May 31, 2020, 6:08pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/45 "2020-05-31T18:08:47Z")

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Is this code also a step closer to Z-level changes in the normal landscape? So that no longer everything as one giant plain but we will also have things such as hills and possibly waterfalls and rapids?

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### Author: ![Gotdamnmiracle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gotdamnmiracle/32/7660_2.png) [@Gotdamnmiracle](https://discourse.cataclysmdda.org/u/Gotdamnmiracle)
#### Post date: [May 31, 2020, 9:00pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/46 "2020-05-31T21:00:19Z")

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You know, couldn’t there be multi-tile reservoir, lake, dam buildings.

I would really enjoy a pre-cataclysm building the produces power that isn’t just being used for lights, like a science lab with a limitless hidden generator. And you would need to hook heavy cables (or possibly jumper cables) up to it to use the energy.

Regardless, lake/dam type buildings could easily fix this issue.

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### Author: ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)
#### Post date: [May 31, 2020, 10:13pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/47 "2020-05-31T22:13:52Z")

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It’s a necessary prerequisite to z-level landscapes, but there’s also questions of how that’s going to be shown on the map.

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### Author: ![Gotdamnmiracle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gotdamnmiracle/32/7660_2.png) [@Gotdamnmiracle](https://discourse.cataclysmdda.org/u/Gotdamnmiracle)
#### Post date: [June 1, 2020, 6:47pm UTC](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799/48 "2020-06-01T18:47:52Z")

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Honestly, adopting the dwarffortress mechanic of using upward/downward ramps to change z level would be the best way to manage it. I mean, it’s my opinion, but it feels like an objective fact because there’s nothing else I can think of that’d work well. They can be prettied up using whatever graphical tile so it looks more intuitive than a green arrow upwards.

If this has to result in flow of water then we COULD make a waterfall tile, but I think that’s hardly necessary. New england isn’t known for it’s waterfalls and I don’t think anybody would mind not having it as water doesn’t really “flow” to my knowledge in this game anyway.

[Previous page](https://discourse.cataclysmdda.org/t/do-rivers-go-on-forever/19799.md?page=2)
