# Diversify Melee Weapon Skills Discussion

**URL:** <https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758>\
**Category:** The Drawing Board\
**Created:** [June 24, 2018, 6:25am UTC](https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758 "2018-06-24T06:25:54Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [June 24, 2018, 4:18pm UTC](https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758/21 "2018-06-24T16:18:52Z")

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People interested in debating this should read this thread.

> [@Getting rid of some of the ranged skills](https://discourse.cataclysmdda.org/t/getting-rid-of-some-of-the-ranged-skills/14077):
>
> Currently we have the following ranged skills: [ul][li]Marksmanship[/li] [li]Pistol[/li] [li]SMG[/li] [li]Rifle[/li] [li]Shotgun[/li] [li]Launchers[/li] [li]Archery[/li] [li]Throwing (not exactly a ranged weapon skill, but shares a role)[/li][/ul] 8 ranged skills is way too many. This results in the following problems: [ul][li]Pigeonholing, like with the crossbows or miniguns, is more jarring than if the categories weren’t so strict.[/li] [li]Total separation of most firearm learning…

Basically this kind of fine grained detail brings a lot of bad stuff, for example more dificulty rebalancing stuff agains each other, and endless discussions of were weapon belong, which you can also observe here.

Imo this is just not feasible, it will take lots of work and time to mantain and will end up causing yet another series of back and forth changes, consuming developer time that would be more valuable somewhere else.

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_[View the full topic](https://discourse.cataclysmdda.org/t/diversify-melee-weapon-skills-discussion/15758)._
