# Disassemble Empty Hostile Turret

**URL:** https://discourse.cataclysmdda.org/t/disassemble-empty-hostile-turret/10795
**Category:** The Drawing Board
**Created:** [November 3, 2015, 9:38pm UTC](https://discourse.cataclysmdda.org/t/disassemble-empty-hostile-turret/10795 "2015-11-03T21:38:00Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)
#### Post date: [November 3, 2015, 9:38pm UTC](https://discourse.cataclysmdda.org/t/disassemble-empty-hostile-turret/10795/1 "2015-11-03T21:38:00Z")

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I have been playing with the tanks mod and it adds these checkpoints with 2 turrets. They inevitably run out of ammo and since the zombies can’t hurt them end up just sitting there surrounded by Z’s. I think that since I should be able to pick them up or at-least salvage stuff from them once I’m done using them to train my throwing. For-instance adding a construction command that functions like “Disassemble Furniture” only for turrets.(you get shot in the face if it’s not out of ammo)
