# Disappearing items? (git 00efc6d7fe)

**URL:** https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820
**Category:** The Garage
**Created:** [January 28, 2021, 7:54pm UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820 "2021-01-28T19:54:30Z")
**Posts on this page:** 13
**Page:** 1

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 28, 2021, 7:54pm UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/1 "2021-01-28T19:54:30Z")

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I am near to a pile of 16 bird litter, and when I try to move it all with ‘,’, I get the following:

DEBUG : lost target item of ACT\_PICKUP

FUNCTION : bool Pickup::do\_pickup(std::vector\<item\_location\>&, std::vector&, bool)  
FILE : src/pickup.cpp  
LINE : 424

and when I try picking the litter up one-by-one with ‘M’, I see 2 items being removed from the source list with each press. Any clues as to what is going on?

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 29, 2021, 6:29am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/2 "2021-01-29T06:29:10Z")

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Hmm, every second that I wait, a litter disappears. Since most of them are rotten, it is quite possible that they are rotting away in front of my eyes? … I also see litter dissapearing from other stacks.

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [January 29, 2021, 6:32am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/3 "2021-01-29T06:32:54Z")

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> [@ThinkSome](#):
>
> […] it is quite possible that they are rotting away in front of my eyes?

Yes, that’s very possible, had it happen to me too. And since you are limited on how many you can pick up each turn, others may rot away and are therefore “missing” when your character tries to pick them up in the next turn.

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 29, 2021, 6:34am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/4 "2021-01-29T06:34:01Z")

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Hmm, can things also rot away in inventory or is that disabled for some reason?

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [January 29, 2021, 6:35am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/5 "2021-01-29T06:35:33Z")

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> [@ThinkSome](#):
>
> […] can things also rot away in inventory […]

Unless that changed again, yes, they can rot away, but might not do so instantaneously (as in; it might take a few turns (or even minutes) to register them “rotted away”).

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 29, 2021, 6:36am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/6 "2021-01-29T06:36:44Z")

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Is there a way to see how much time a rotten item has before rotting away? Like one can see how much time non-rotten items have before becoming rotten.

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [January 29, 2021, 6:40am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/7 "2021-01-29T06:40:16Z")

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There was a debug function to see the current rot timer (you’d need to know what’s the “max”), I think it was bound to the architects artifact, but I’m not sure it transferred over to the new style of things.  
Other than going through the save to check the rot timer, there’s no “normal” way in game (that I know of) to do that.

You might want to try spawning a “clairvoyance relic” to check if it’s still in game.

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 29, 2021, 6:43am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/8 "2021-01-29T06:43:09Z")

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Ah ok, not sure if it is worth the effort, then.

What happens with rotten items in refrigerators? I’ve had rotten items in there for a full in-game month now.

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [January 29, 2021, 6:45am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/9 "2021-01-29T06:45:01Z")

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I’m not sure about refrigerators, I think they do rot away given enough time.  
Other than if they are frozen: Then they will never rot away.

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### Author: ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)
#### Post date: [January 29, 2021, 7:31am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/10 "2021-01-29T07:31:10Z")

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Alright, I’ll chuck it all into freeezers.

I have to craft more freezers. More more.

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [January 29, 2021, 7:36am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/11 "2021-01-29T07:36:27Z")

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In earlier versions (probably still in 0.E stable) there was a bug _feature_ where items in vehicle inventories would never rot away.  
… I miss those times with cars full of unbuchered but smashed corpses and tons of tainted meat…

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### Author: ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)
#### Post date: [January 29, 2021, 10:42am UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/12 "2021-01-29T10:42:01Z")

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Just FYI: if you’re playing with Aftershock, there’s a recipe to make a bigass vehicle freezer from standing (furniture, non-vehicle)fridge.

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### Author: ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)
#### Post date: [January 29, 2021, 6:59pm UTC](https://discourse.cataclysmdda.org/t/disappearing-items-git-00efc6d7fe/25820/13 "2021-01-29T18:59:41Z")

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It is available by enabling debug mode.
