# Disable hacked bots

**URL:** <https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [November 20, 2018, 7:25pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547 "2018-11-20T19:25:55Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Shard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shard/32/2139_2.png) [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Post date:** [November 20, 2018, 7:25pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/1 "2018-11-20T19:25:55Z")

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If you can hack it, you can turn it into an item form. Exception: Broken cyborg. (Base game + national guard camps)

Can add to an existing world by modifying the save’s mods.json and adding “disable\_bots” for base game, and “disable\_bots\_natcamp” as well if you have national guard camp to the list, with a comma behind every entry except the last.

[Get it on github](https://github.com/Lorith/Disable-Bots-CDDA-Mod)

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [November 20, 2018, 8:42pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/2 "2018-11-20T20:42:27Z")

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Hot Damn! Thank you so much Shard!

I can finally fulfill my dream of building an underground warehouse filled with row upon row of war robots.

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**Author:** ![Eastwardrope91](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eastwardrope91/32/3313_2.png) [@Eastwardrope91](https://discourse.cataclysmdda.org/u/Eastwardrope91)\
**Post date:** [November 21, 2018, 11:29pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/3 "2018-11-21T23:29:27Z")

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Can you break them down for parts or is it just a packed murder machine?  
Also does this work on PK’s robots? Like the Helidrone and the Old Police Bot?

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**Author:** ![Shard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shard/32/2139_2.png) [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Post date:** [November 22, 2018, 2:18am UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/4 "2018-11-22T02:18:15Z")

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Can’t break them down, as that would require figuring out what all they should be composed of when not broken, this was just a quick mod to solve the annoyance of them staying active if I want to get rid of them without destroying them.

As to PKs and the like, no, it requires a mod specifically made for each other mod it interacts with. Honestly I don’t feel much like trying to make more mods atm other than the half-finished ones I am trying to fix up enough to release, maybe later.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 3, 2018, 3:02am UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/5 "2018-12-03T03:02:00Z")

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I noticed that the firefighter robots can’t be shut down. Are they from a separate mod, or did you miss that one?

Otherwise this mod is working great. I’ve got 80 hacked Wraitheon bots sitting in a storage room. Now to figure out what to do with my new robot army.

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**Author:** ![Delts](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Delts](https://discourse.cataclysmdda.org/u/Delts)\
**Post date:** [December 3, 2018, 11:09am UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/6 "2018-12-03T11:09:28Z")

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Bro how you download it from github?? Im viewing from android

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**Author:** ![eat3cake](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eat3cake/32/3349_2.png) [@eat3cake](https://discourse.cataclysmdda.org/u/eat3cake)\
**Post date:** [December 4, 2018, 6:59am UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/7 "2018-12-04T06:59:30Z")

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You can download mods in github (when on android) by pressing “desktop version” and then the green download button will appear

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**Author:** ![Shard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shard/32/2139_2.png) [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Post date:** [December 4, 2018, 1:10pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/8 "2018-12-04T13:10:10Z")

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If I recall correctly, the firefighter robots are from salvaged robots mod, which I didn’t do an extension for since I’m lazy. Glad you are liking the mod though, I’m not big on storing them, but I hack them instead of fight, and wanted to make them quit being in the way afterward.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 4, 2018, 1:24pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/9 "2018-12-04T13:24:51Z")

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I’ll have to take a look at your mod and see if I can replicate it for the salvaged robots mod. IIRC the firefighter bots will actively seek out fires and put them out. I was trying to hack a few to have my own fire brigade.

The area surrounding my base is VERY flammable, and in the past…well lets just say mistakes were made.

> [@Shard](#):
>
> I’m not big on storing them,

Really? You don’t want to have your own robot army? Even if you don’t use them much, its good to have a nuclear option. For me, having a robot army is its own reward anyway.  
 ![farnsworth%20doomsday%20devices](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/67880dc5e874388fecc1ba06845dfe12f7af14c6.png)  
I’m hoping that one day hacked robots can be given very simple commands, like to guard or patrol a predefined area. Or sent along with followers on missions as escorts. But [the thread](https://discourse.cataclysmdda.org/t/patrol-routes-guard-duty-for-hacked-robots/17702) where I suggested it doesn’t seem to have gotten much attention, so I don’t know if someone will take the idea and run with it.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 22, 2018, 6:03pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/10 "2018-12-22T18:03:03Z")

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I noticed the price on at least one of my inactive robots is…odd. I hacked a chicken walker, and it is currently valued at $10. Apparently Walmart was having a sale on military robotics prior to the cataclysm lol.

I figure something like a chicken walker would cost what, $750K to $1M? Small ones used for EOD are usually in the $100k-$200k range.

Also, you might consider putting in a PR to have your mod merged with mainline and the national guard camp mods. This seems like a damned worthy addition to the game to me, and adds a feature which honestly should already have been possible.

> [@What's happening in YOUR randomly generated apocalypse? Part 2!](https://discourse.cataclysmdda.org/t/whats-happening-in-your-randomly-generated-apocalypse-part-2/14511/1104):
>
> Hacked a chicken walker. It is now authorized [to be loyal as a puppy](https://www.youtube.com/watch?v=5l4IrCBLzTI). [loyal%20as%20a%20puppy]

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<div class="post-metadata">

**Author:** ![Shard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shard/32/2139_2.png) [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Post date:** [January 3, 2019, 3:07pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/11 "2019-01-03T15:07:12Z")

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Sorry, life has gone to hell on me and I’ve basically given up any kind of modding. If you want to make a fork, feel free, I don’t mind anyone taking over the mod and fixing it. It wasn’t originally made to be perfect, just a ‘good enough’ kind of thing, and all the inactive robots were based off the broken versions. Most of the broken robots are also incredibly low value.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [January 3, 2019, 5:56pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547/12 "2019-01-03T17:56:16Z")

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Yeah sure, I can look into it.
