Quote from: halberdsturgeon on Today at 03:43:16 AM
Are you kidding? You're saying that high tech equipment is too powerful compared to its low tech counterparts and proposing a game change that will fix this by completely taking anything even remotely electronic out of commission for an extended period of each month. That is the point of this thread, yes?
If the meat of your OP had been something like 'modding household electronics to be solar powered makes them too powerful' I'd have probably agreed - I don't generally do this, or use vehicle rigs, for more or less that exact reason. But what you're proposing doesn't just penalise people who abuse high tech objects to their fullest, it abuses poor idiots bumbling around in the dark with a battery-powered flashlight. Why do you think implementing a (literally) cosmic backhand to all use of electronics is a reasonable solution to the problem you describe?
If USING a hotplate gave you severe radiation poisoning each time every time then just USING it would be INHERENTLY bad.
If USING a flashlight umits noise than can be heard three map tiles away then just USING it would be INHERENTLY bad.
If USING a water purifier gave a permanent +10 strength buff then just USING it would be INHERENTLY bad (for game balance that is)
Rephrasing for clarification:
Where did you get the idea that I thought that using electronics is or should be inherently bad?
For simplicity’s sake, can you find quotes of me that support these statements:
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JimQuaid thinks that using electronic equipment (just once/at all) is a bad thing.
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JimQuaid thinks that being able to rely solely and completely on electronic equipment and electronic equipment alone without any drawbacks is a bad thing.
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JimQuaid hates powered tools and thinks no one should ever touch them and his suggestion will make players abandon high tech once and for all.
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JimQuaid is a High Tech player who often uses powered tools to make nice big vehicles with everyhing inclusive. His suggestion does not force other players to adopt his (JimQuaids) playstyle of using powered tools to make a mobile home with lots of gadgets.
(Did you read me talk about rechargeable batteries?)
Which 2 of these positions do I actually hold?
Quote from: PoeSalesman on Today at 03:54:32 AM
[size=14pt]There's no mitigating it[/size], there's no resource manage element, [size=14pt]you can't use your tech at all[/size], period, [size=14pt]no matter what you do[/size], because you dared to move past using your nailbat as your primary weapon.
Excuse me?
Quote from: JimQuaid on March 25, 2014, 03:53:55 PM
I would have thought a rare lab final reward could be a shielding against Purple Sky effect.
"This is an experimental electronic fortification device. It shields one small object completely from outside radiation. You don't know what the scientists here were going to do with it, but you are sure you will find a use for it".
It would either mod one tool "hotplate (rechargeable, shielded)" or protect a tile in a vehicle ("heavy duty frame, storage battery, rv kitchen)
That or drag your stuff deep underground to use it without failure.
Quote from: Blackopsman9999 on Today at 05:10:10 AM
Well then they need to lower the chance batteries and remove the recharge station, because I went through one electronic store and had almost 1K batteries when I left it.
I have ~8500 in my trunk that i will probably never use, now that I’ve modded all my important tools with rechargeable batteries.
Quote from: KA101 on Today at 12:36:35 AM
I have a very difficult time accepting a fixed-in-space planar problem. Portals and such are relative to Earth; gravity effect or somesuch. GlyphGryph laid that out a while ago. If the Labs managed to rip a rift open, then by rights the portals should be "disappearing" only to tear through the Earth in a little less than a year's time because they're fixed points in space.
Then think of it as a ring. Another circle not centered on the sun, kinda like Pluto’s orbit, it is kept around the sun by gravity.
Quote from: KA101 on Today at 12:36:35 AM
We covered the "bleak grimdark low-tech survival whatever" outlook in passing, in the design doc: that derives from things like the wiki mainpage. The wiki mainpage is not canon, and if you want to play a game where you're jumping for joy because you found a backpack, that's your game and you can play it that way. But you've no right to make me play my game that way.
I wasn’t suggesting making people go “yeah-haw” over low tech stuff. If you were transported from your home to an extremely cold or hot place without running (clean) water, phone or internet or any electricity at all and you find a nice book to entertain you, would you jump for joy because you found that book? Or would you think “bummer, I wish I was still at home were it’s a lot cushier.” Why would my suggestion make anyone jump for joy over a backpack? By the time Purple Sky would be a problem you’d have plenty of storage and another backpack wouldn’t matter at all. If anything it makes you appreciate high tech stuff more, right?
EDIT: It was a suggestion, not a demand. I didn’t invoke the ghosts of gamers past, present and future to give me the power to bend this game to my will.
[quote=“KA101, post:69, topic:5561”]Hey: how will this affect bionics, especially the passive ones?
EDIT: It’s supposed to be a nerf. If someone nerfed the long bow to 2/3 of it’s range or increase strength/dexterity/perception requirements and a few people started screaming “Oh! That means you absolutely HATE bows and want to force us to use guns right? You want everyone to be guntotting maniacs like you and your little friends who agree with the nerf. But this goes against all the founding fathers stood for. You are an enemy of democracy, freedom and baby Jesus!”
Alright, the last part was exaggeration but I kinda feel like the guy who nerfed bows to 2/3 range.
Sorry for the formatting, going back and forth the find the quotes screwed up what I already wrote.