# Disable Cabins?

**URL:** <https://discourse.cataclysmdda.org/t/disable-cabins/23988>\
**Category:** The Bunker\
**Created:** [June 20, 2020, 8:03pm UTC](https://discourse.cataclysmdda.org/t/disable-cabins/23988 "2020-06-20T20:03:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [June 21, 2020, 12:51am UTC](https://discourse.cataclysmdda.org/t/disable-cabins/23988/2 "2020-06-21T00:51:28Z")

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Did you try the methods (after altering them to fit your needs) listed in this post of a similar topic?:

> [@Is there a way to blacklist overmap specials?](https://discourse.cataclysmdda.org/t/is-there-a-way-to-blacklist-overmap-specials/23231/3):
>
> How about "overmap\_feature\_flag\_settings": { "blacklist": ["FARM"] }? It get’s rid of all farms, only exception the “ranch\_camp”. For other buildings, there are not many options - you’ll need to take the long way and remove them “manually”, as in: Check the data-\>json-\>overmap-\>overmap\_special-\>specials.json file for the id of the building and create a file in your mod that contains "type": "overmap\_special", that id, an empty "overmaps" list and "occurrences": [0, 0]. For example…: 
> 
> > **Get ri…**
> >

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_[View the full topic](https://discourse.cataclysmdda.org/t/disable-cabins/23988)._
