# Disable animations doesn't seem to disable animations any more?

**URL:** https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220
**Category:** The Garage
**Created:** [March 23, 2015, 12:06am UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220 "2015-03-23T00:06:42Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![acehawk](https://avatars.discourse-cdn.com/v4/letter/a/65b543/32.png) [@acehawk](https://discourse.cataclysmdda.org/u/acehawk)
#### Post date: [March 23, 2015, 12:06am UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/1 "2015-03-23T00:06:42Z")

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In previous versions, 0.A for sure, when I set Animations to false the game wouldn’t display bullet travel and would instantly resolve shots. Now in 0.C setting Animations to false seems to have no effect for me. Am I doing something wrong or is this a bug?

EDIT Adding some details:  
I am on 0.C stable, Hoder’s tileset, windowed, software rending false, Animations, Rain animation, and SCT animation all false, on windows 7 if it makes any difference.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [March 23, 2015, 1:57am UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/2 "2015-03-23T01:57:19Z")

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Hmm. Bullet travel can be sped up by setting the delay to 0, IIRC, though the precip, etc is definitely a bug. Thanks for reporting.

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### Author: ![acehawk](https://avatars.discourse-cdn.com/v4/letter/a/65b543/32.png) [@acehawk](https://discourse.cataclysmdda.org/u/acehawk)
#### Post date: [March 23, 2015, 1:11pm UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/3 "2015-03-23T13:11:53Z")

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Yeah, I have it on 0 delay too, though it’s still very slow compared to when disabling worked 😛

No prob, and thanks for looking at this!

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [March 24, 2015, 12:10am UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/4 "2015-03-24T00:10:12Z")

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[quote=“acehawk, post:3, topic:9220”]Yeah, I have it on 0 delay too, though it’s still very slow compared to when disabling worked 😛

No prob, and thanks for looking at this![/quote]

Right now I’m a bit overstretched simply keeping the PR hopper under control, thanks to a bad case of IRL. So someone else will likely handle the actual bug-fixery, I’m afraid.

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### Author: ![Brandon\_K](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brandon_k/32/1174_2.png) [@Brandon\_K](https://discourse.cataclysmdda.org/u/Brandon_K)
#### Post date: [March 24, 2015, 12:15pm UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/5 "2015-03-24T12:15:38Z")

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Could be a bug introduced by some changes I made recently to unify the animation code. I’ll look into it regardless.

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### Author: ![Brandon\_K](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brandon_k/32/1174_2.png) [@Brandon\_K](https://discourse.cataclysmdda.org/u/Brandon_K)
#### Post date: [March 24, 2015, 12:55pm UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/6 "2015-03-24T12:55:57Z")

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As far as I can tell this bug must have existed for a while. The code didn’t check the animation option at all. Am I correct in assuming the other types of animation were correctly disabled and that it was only bullets that were the issue you had?

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### Author: ![acehawk](https://avatars.discourse-cdn.com/v4/letter/a/65b543/32.png) [@acehawk](https://discourse.cataclysmdda.org/u/acehawk)
#### Post date: [March 24, 2015, 6:17pm UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/7 "2015-03-24T18:17:42Z")

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I believe your assumption is correct, the only problem I’ve noticed was projectile animations.

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### Author: ![acehawk](https://avatars.discourse-cdn.com/v4/letter/a/65b543/32.png) [@acehawk](https://discourse.cataclysmdda.org/u/acehawk)
#### Post date: [March 24, 2015, 6:43pm UTC](https://discourse.cataclysmdda.org/t/disable-animations-doesnt-seem-to-disable-animations-any-more/9220/8 "2015-03-24T18:43:28Z")

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[quote=“KA101, post:4, topic:9220”][quote=“acehawk, post:3, topic:9220”]Yeah, I have it on 0 delay too, though it’s still very slow compared to when disabling worked 😛

No prob, and thanks for looking at this![/quote]

Right now I’m a bit overstretched simply keeping the PR hopper under control, thanks to a bad case of IRL. So someone else will likely handle the actual bug-fixery, I’m afraid.[/quote]  
Regardless, thank you for taking the time to validate my report 🙂 and for your work with the PR hopper haha
