I’ve seen dinosaurs but I think the difference now and back when this mod was first started is the spawn locations and how terrain is set up.
I remember you used to find dinos as part of normal spawns but now you only find them around those special dino houses in cities and in the dinomod specific swamps, which are awkwardly wedged into existing terrain like a bad chunk in minecraft.
On a side note, it’d be hilarious if dinomod let you play as an uplifted (either through mutation or whatever cthulian magic-science is going on). You’d need some way to alter factions, and possibly the character sprite if you’re using a tileset, but most of it could probably be done with custom mutations.
Maybe even have a specific species mutation for each choice, that makes the monsters of that specific species use neutral dog ai for you rather than normal ai. (Follows you around, makes noises, bites you and runs away, ‘tameable’ via some sort of food object and a signal object)
Have a scenario ‘uplifted lab-specimen’ or ‘cunning mutant’ and you choose which mutation set you want, start out with low skills and no equipment. Then you could set out to figure out doors, scare the inhabitants, and possibly ride a bicycle.