# Difference Between Mundane Zombies Mod and Classic Zombies Setting?

**URL:** <https://discourse.cataclysmdda.org/t/difference-between-mundane-zombies-mod-and-classic-zombies-setting/7769>\
**Category:** The Bunker\
**Created:** [November 5, 2014, 7:40pm UTC](https://discourse.cataclysmdda.org/t/difference-between-mundane-zombies-mod-and-classic-zombies-setting/7769 "2014-11-05T19:40:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Lanceo90](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lanceo90/32/137_2.png) [@Lanceo90](https://discourse.cataclysmdda.org/u/Lanceo90)\
**Post date:** [November 5, 2014, 7:40pm UTC](https://discourse.cataclysmdda.org/t/difference-between-mundane-zombies-mod-and-classic-zombies-setting/7769/1 "2014-11-05T19:40:52Z")

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As the title said, I’m just curious what the difference between the mundane zombie mod and classic zombies world setting is.

Is it just that the mod avoids the “This disables certain buildings” that the classic zombies does?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 6, 2014, 3:01am UTC](https://discourse.cataclysmdda.org/t/difference-between-mundane-zombies-mod-and-classic-zombies-setting/7769/2 "2014-11-06T03:01:05Z")

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[quote=“Lanceo90, post:1, topic:7769”]As the title said, I’m just curious what the difference between the mundane zombie mod and classic zombies world setting is.

Is it just that the mod avoids the “This disables certain buildings” that the classic zombies does?[/quote]

Classic Zombies = Romero flick, no goo, no Nether. That nails a LOT of critters, the labs, the beehives, and so on.

Mundane Zombies = no L4D style zeds, but that’s it.
